branchrust_reboot/maincancel

33,761 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Merged with stable
11 Years Ago
Remnant container files - Includes new monument prefab
11 Years Ago
Removed Lidgren Removed Facepunch.dll (all inside instead) Switched networking to use Raknet
11 Years Ago
Updated native dlls
11 Years Ago
Making sure builder is up to date
11 Years Ago
more updates to vm stone hatchet anims & controller
11 Years Ago
Procedural Map fixes
11 Years Ago
merge into main
11 Years Ago
junk folder
11 Years Ago
Exception fixes
11 Years Ago
Tweaked builder to delete hashtool better
11 Years Ago
projectiles can ricochet
11 Years Ago
protocol++
11 Years Ago
Fixed human meat cooking
11 Years Ago
lose some extra velocity on ricochet
11 Years Ago
merge from main/footsteps
11 Years Ago
Fix missing ambience manager prefab in proc map
11 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
11 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
11 Years Ago
horse sounds
11 Years Ago
prefabs for the horse
11 Years Ago
Mix adjustment
11 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
11 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
11 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
11 Years Ago
Undoing footstep commits (they broke the compile)
11 Years Ago
meta files
11 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
11 Years Ago
Fixing server shutdown NRE
11 Years Ago
Boilerplate for recording bytes sent
11 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
11 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
11 Years Ago
wooden door key can be burnt in fire/furnace
11 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
11 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
11 Years Ago
Metal walls
11 Years Ago
Low wall grades
11 Years Ago
foundation, floor, roof, walls, stairs - metal tier
11 Years Ago
Fix compile error and reapply footstep updates
11 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
11 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
11 Years Ago
Fixed NRE in OnProjectileAttack
11 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
11 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
11 Years Ago
Fixed metal halfheight block being 4 meters offset
11 Years Ago
Increased arrow speed, made it shitter against buildings (!)
11 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
11 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
11 Years Ago
Allow developers to go third person too report protocol++
11 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)