33,654 Commits over 4,140 Days - 0.34cph!
Removed creepy ghost box that was following me around on CraggyIsland
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
Fixed bootstrapping taking a very long time on OSX
merge from main/distantbooms2
tweaked animal animation speeds.
Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
Added TerrainCollision to CraggyIsland
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
Dropped items combine and stack on collision
Can't drag more items than max stack amount
Can right click in loot to move item to your inventory
Reset IdleDestroy timer on dropped items when stack added
Fixed wooden storage lock fuclups
Fixed dropping items between the grid in loot panels
Fixed warnings
Do a assetdatabase refresh before generating manifest
Fixed rain drop impacts sometimes being spawned midair
Increased rain and fog chance
Enforce fog when rain reaches a certain strength
Optimized rendering 7,457 bows at the map's origin for Battle Royale
tweaked the semi_auto pistol animations
Fixed bow (and probably a bunch of other stuff)
Added player flag VoiceMuted for mods
Added player flag ThirdPersonViewmode for mods
Test for spears/arrows dropping from destroyed parents
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
Fixed some tree normal textures not being set as normals
Fixed exception on server join
Fixed right click looting not working except in first loot container
Codelock gives a small electric shock on failure
Fixed being able to wear hide boots over other shoes
First pass at boar sounds
Quick reverb tail and distant variation for semi pistol attack
implemented roadsign jacket
tweaks to semi-auto pistol idle animation
Hopefully fixed weapons not reloading proper
Updated bloom and ambient occlusion
Fixed NRE on server shutdown
Fixed skin colour not changing properly in dev playermodel scene
Updated UnityVS (vs2015 compatible)