33,595 Commits over 4,140 Days - 0.34cph!
Patched normal decoding on AO just in case
Nuked deprecated ssao extensions
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
Tweaked anim events to prevent delete component in a callback errors
Profiling
LookAt perf tweaks
StabilityEntity saves and loads cached stability value
StabilityEntity protobuf stability value is optional (backward compatibility)
StabilityEntity protobuf stores distance from ground
Entity spawn test console command (entity.create)
BuildingBlock protobuf update (backward compatibility)
Removed unused textures/models
Resized some oversized textures
Sentry + ak worldmodel now uses new AK model
Doors open/close 2x faster so sharrap
Replaced rain particles
Removed rain falling on glass in front of eyes effect
Sentry NRE fix
protocol++
lighttoggle defaults to F
reduced costs of weapon attachments
updated loottables to include new attachments
updated heli loot to drop new attachments
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
Can throw melee weapons while running
Downed rain collision quality
GamePhysics now uses the new allocation-free physics API
Fixed some speeling mistakes
added light toggle to keybinds
Refresh batched building mesh when rotating building parts
Roofs can no longer be placed downwards
Reduced roof max placement distance
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Fixed possibilities of ghost items if giving to full inventories
Simpler/nicer/actually working for for the view stretch thing