33,594 Commits over 4,140 Days - 0.34cph!
LOD, batching and culling tweaks and fixes
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
disabled holosight dot projection for now ( improves jitter significantly )
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Convar to enable/disable network caching
Convars containing network + save cache size in bytes
Don't store names in RPC cache (available in stringpool)
Fix for RUST-543 / Codelock was under toptier door collision proxy
pumpkin plants live a max of 7 seasons
pumpkin plants die after being harvested 3 times
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
Tweaked pumpkin + corn plant lod levels
Fixed missing collisions in military tunnels after LOD'ing
manifest + phrases + loot
adjusted hp and cost of new gates and fences
Call UpdateUserData for Steam
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
Fixed giveall returning when it should have continued
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
Fence protection properties (currently defined per-entity which is a bit meh)
Fence prefab updates (projectile passthrough, impact effects)
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
Tightened allwed ground deployment angle of shelves
Got rid of legacy sleeping bag prefab
Increased sleeping bag nobuild volume height
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
Foundation deploy volume update for RUST-457
fixed silencer and other attachments being visible while scoped
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
fixed wall frame having lower health than doors
Wall frame building shell protection
Fixed full frame shit being pickupable like doors
Fixed full frame shit being pickupable like doors
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
Fixed invisible wood / stone / ore collectables (these need a proper model)
Removed unused speedtree shader interpolator
Fixed zeroed Screen.width/height breaking water code
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
Mushrooms and hemp use load balanced LOD system
Tweaked collectable LOD ranges
Stopped burlap sacks from rolling around and generally being annoying as fuck