branchrust_reboot/maincancel

33,595 Commits over 4,140 Days - 0.34cph!

10 Years Ago
EAC update
10 Years Ago
merge into main
10 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
10 Years Ago
merge from main/soundpolish
10 Years Ago
Semi auto rifle sounds
10 Years Ago
Touching some meta files
10 Years Ago
10 Years Ago
Updated launcher
10 Years Ago
Compile fix
10 Years Ago
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10 Years Ago
Sign exploit fixes
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
10 Years Ago
Fixed ent command NRE
10 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
10 Years Ago
13066 rollback
10 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
10 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
10 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
10 Years Ago
EAC updates
10 Years Ago
Fixed
10 Years Ago
merge into main
10 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
10 Years Ago
Added automatic mesh splitting to collider batching
10 Years Ago
Added refresh_colliders and refresh_renderers console commands
10 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
10 Years Ago
Made player movement more direct
10 Years Ago
EAC update
10 Years Ago
Divide by zero error (uncommon)
10 Years Ago
Fixed bug reporting error
10 Years Ago
Don't network spectating players
10 Years Ago
Model import defaults
10 Years Ago
Enabled vertex compression in player settings
10 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
10 Years Ago
Defaults
10 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
10 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
10 Years Ago
bind second argument doesn't need quotes
10 Years Ago
Nuked AO heap allocs
10 Years Ago
Enabling low compression on all our meshes to see what happens
10 Years Ago
Updated lashlight beam to use new beam shader features
10 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
10 Years Ago
Fixed broken spectate
10 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
10 Years Ago
beam updates
10 Years Ago
Steamworks update
10 Years Ago
Missed changes
10 Years Ago
10 Years Ago
RustBuilder uses p4
10 Years Ago
Steamworks update (server)
10 Years Ago
Beam/flashlight beam polish