branchrust_reboot/maincancel

33,594 Commits over 4,140 Days - 0.34cph!

10 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
10 Years Ago
Fix for Rust-619
10 Years Ago
Added connection queue
10 Years Ago
10 Years Ago
10 Years Ago
Driftwood shore wetness + shader tweaks
10 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
10 Years Ago
Removed news from loading screen (didn't work as well as I'd hoped)
10 Years Ago
Queue now counts players that are joining too Status shows queue size
10 Years Ago
Developers/moderators/admins can jump the join queue - and ignore maxplayers
10 Years Ago
Fixed potential exception in ColliderBatch / RendererBatch
10 Years Ago
Menu UI tweaks Phrases++
10 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
10 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
10 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
10 Years Ago
Fixed queue jumping not jumping the queue
10 Years Ago
Water sim tweaks + small opt
10 Years Ago
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10 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
10 Years Ago
Linux server fixes
10 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
10 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
10 Years Ago
Water2 parity with Before; minor changes
10 Years Ago
RCon think during loading
10 Years Ago
Added Rcon.web - setting to true enables websocket rcon
10 Years Ago
Fixed Startup error
10 Years Ago
Fixed EnforceLimits deleting entities wrong
10 Years Ago
Console commands can reply with objects, which get serialized to json
10 Years Ago
10 Years Ago
Moved blood package to third party folder
10 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
10 Years Ago
Undo Sky Dome.prefab change.
10 Years Ago
Made Hapis run prefab sky dome.
10 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
10 Years Ago
Old hapis on main again, for now.
10 Years Ago
Full Petur rollback
9 Years Ago
Test: Set isDestroyed at the end of the entity deletion
9 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
9 Years Ago
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9 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
9 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
9 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
9 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
9 Years Ago
Load balancer takes more time when queue backlog increases
9 Years Ago
ParentBecoming debug
9 Years Ago
ParentBecoming debug