33,594 Commits over 4,140 Days - 0.34cph!
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
kill console command kills immediately without going wounded first (it's just annoying)
Fixed potential pooling NRE when leaving play mode in the editor
Fixed active item not dropping when killed without entering the wounded state first
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
can now lower target
1 second delay for pickup
Reactive target Missing collisions
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
Spawn population tweaks
Fixed some stuff spawning midair near rocks
fixed bullseye missing decals
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
speed up the spear ( stone/wood) attack animation speed.
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
BuildOptions.ForceEnableAssertions
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
Fixed linux not creating log files properly
fixed explosive rounds doing double damage to some objects
fixed helicopter not being able to target players at some monuments
fully repairing an object resets its decay delay
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
Small steam inventory icons are now 200x200 instead of 128x128
Fixed ragdoll head stretching
Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)
client.disconnect called before trying to join another server
RUST-51: Excess Low Grade not been refunded when placed in hats.
Bush/tree ambience tweaks
First pass at item pick/drop ui sounds
Merge from save115
HapisIsland, procedural generation and dungeon updates
Overflowed large furnaces shoot items out of its chimney
Billboard trans texture size (sorry guys)
initialize conditional models on server start again
Automatically writecfg after changing vars in the console/binding keys
Fix for RUST-654 (turret roof exploit)