branchrust_reboot/maincancel

33,594 Commits over 4,140 Days - 0.34cph!

10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes
10 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
10 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
10 Years Ago
Tweaked SMAA for quality; now works on grass and others
10 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
10 Years Ago
Missed heli glass material
10 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
10 Years Ago
Manifest
10 Years Ago
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10 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
10 Years Ago
Re-added deployer for locks (until we have something better for them)
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
10 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
10 Years Ago
Ported over fix for AO overdarkening screen top
10 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
10 Years Ago
Added background texture for blog render videos
10 Years Ago
reactive target fbx, lods and materials
10 Years Ago
Removed hand popping into view on all hatchet vms
10 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
10 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
10 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
10 Years Ago
Missing meta
10 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
10 Years Ago
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10 Years Ago
Builder using 5.3.2p3
10 Years Ago
Fixed some RPC exploits
10 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
10 Years Ago
Workshop download diagnosis code
10 Years Ago
merge into main
10 Years Ago
Fixed separable blur shader error
10 Years Ago
Added "ent who" admin command - for seeing who created the entity
10 Years Ago
code lock shock final pass
10 Years Ago
min 5 damage from codelock failure
10 Years Ago
Fixed skin shading regression on OSX/glcore
10 Years Ago
Way better melee rock impacts
10 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
10 Years Ago
Fixed barricades culling too early
10 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
10 Years Ago
Planner placement tweaks and fixes
10 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
10 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
10 Years Ago
Updated weapon mod icons
10 Years Ago
Burlap shirt skin
10 Years Ago
Tweaks
10 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
10 Years Ago
Wall frame inserts do the same construction layer check walls do
10 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
10 Years Ago
Fixed culling mode not working on Rust/Standard shader set