33,284 Commits over 4,109 Days - 0.34cph!
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Reverted barricade collider scale hack
Fixed shadow quality change from 0 to 2
Tweaked high external wall barbed wire damage volumes
barricades shoot through colliders, slimmer blocking colliders
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Barricade collider updates
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Can place large furnace under floor grills even after the floor grills have already been placed
BaseNpc implements MaxVelocity
map writing enabled for mods
Raw and spoiled meat no longer goes straight to belt when picked up
chair no longer syncs position
can only pick up non-locked boxes
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
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can place shelves in 1x1 again (whoops!)
reset player rotation on dismount
A couple of IList iterators were gc prone.
bonefollower cycles after positionlerp
use maxvel from parent if applicable
Fixed server compile error
Removed BoneFollower (client optimization), second attempt
Cooking raw deer meat now correctly turns into cooked deer meat
Cherrypicking only player model changes (may be temporary)
Subtracting player models
Separated movement and action in Animal AI.
Resized animal bounds.
Npc aiming work.
Fixed normal octa encoding for transmission surfaces; touched affected shaders
Scientists no longer shoots right through animals.
Fix for foliage bug introduced in
23073
Tweaked shadow refl occlusion to avoid undershadowing (RUST-1771)
Fixed sky reflection rgbm decode intensity mapping
Fixed lake topology settings
Fixed harbors spawning in lakes
Network++
Save++
made the vehicle tire smoke taper off when the car goes airborne
Tweak large gate sounds to match new anim speed