33,279 Commits over 4,109 Days - 0.34cph!
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
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vm cleanup and new arm mesh merge
Merge from weekend_branch_4
Fixed water carving volumes not working with ocean plane (regression)
supply signal vm folder restructure
removed old unused bolt vm anims
Pickaxe - Fixed issue with hands intersecting when running
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
Updated water SSR; fixes back reflection leaks (wip, needs refine)
tweaked special fx when car drives over water
can pickup research/repair bench
can repair workbenches
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
fixed error message when spawning sedan
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
optimized wheelsmoke effect
Merge from foliage-shader-v2
vm salvaged axe and salvaged hammer anim fix
fixed wrong texture appearing on satchel charge when thrown
Tweaks to water ssr; added refinement step for low incidence angle
vm salvaged Icepick and Water jug anim fix
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
fixed peacekeeper mode not working on turrets
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
Reduced SSAO near to far fade range
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workbench radius tripled
can rotate workbenches
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
Fix stray dome sounds on lighthouse
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
Subtracting EAC SDK update (crash)
fixed clipping arms on vm satchel charge
fixed clipping arm on vm beancan grenade
Big cleaver vm - fixed hands intersecting when aim running
Fixed launchsite exploit allowing people shooting from within the walls
Fixed ArgumentNullException when sleepers are killed
Network++
Server "del" command also works in the editor on entities
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
boonie hat has some armor protection
Spawn handler ensures that entity distribution percentages are maintained (fix for stone ore scarcity)
lowered HQM available from heli/bradley gibs