33,227 Commits over 4,109 Days - 0.34cph!
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
PostProcessLayer fall back to normal render path when TAA is disabled
overlay mask for armor display
Fixed TAA-induced alpha ghosting in player preview
new armor info panel
bone armor protects legs as well
compile fix
color change for overlay again
TAA alpha stabilization (player_preview)
armor information displays in crafting window
clothing arrow protection unified with bullet protection
explosives information panel
tweaked a bunch of impact f/x
improved watersplash on rocks effect
Fix volume jump when a sound that's already fading out is told to fade out again
Add ability to define falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
added weapon modification information panel
fixed alpha blend issue with player preview when closing inventory menu
tree bonus marker hit sound tweaks
Netting has larger ladder volume to allow climbing over frames
radiation clothing information panel fix
When saving, catch any exceptions inside entity serialization so the save coroutine never crashes
Player preview protection tooltips
Added cap base color override option to hair dye
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
missing seed panel
fixed explosive information panel
player preview glow changes
bandana bullet protection halved
headdress melee protection reduced by 20%
fully body armor values are displayed properly
implemented primitive box model
map fixes for mod support
Fixed DecalRecycle and EffectRecycleLite not implementing OnParentDestroying (lol)
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
Proper fix for player preview shaders
Fixed player preview alpha fade on inventory transitions
Merge from culling-lodcomp
Fixed disabling culling.lodcomp not restoring visibility on registered objects
Fixed culling always drawing gizmos (only on debug now)
X is no longer placed low enough to require a crouch
Protection typo fix
Phrases
Fix for sign painting UI been dark