branchrust_reboot/maincancel

33,227 Commits over 4,109 Days - 0.34cph!

8 Years Ago
old benches can now experiment nre fix
8 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
8 Years Ago
prefab error fix for hammer & rock vm
8 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
8 Years Ago
Temporal AA now default (convar reset) Player preview now uses temporal AA
8 Years Ago
crossbow/bow no longer have stance recoil skin approval
8 Years Ago
Fixed post process stack v2 modifying player defines
8 Years Ago
Forcing project settings update/reset
8 Years Ago
Forcing target 3.0 on TAA's CopyStd.shader Fixed male facial hair 2 not replacing both materials
8 Years Ago
Fixed hair not deforming back when removing hats
8 Years Ago
Fixed NRE caused by post process stack v2
8 Years Ago
Merge from zoom-fix
8 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
8 Years Ago
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8 Years Ago
Second attempt at a black sludge fix
8 Years Ago
Fixed water shore flickering when TSSAA is enabled
8 Years Ago
Server profiling tweaks
8 Years Ago
More server profiling
8 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
8 Years Ago
Forgotten UnityEngine.Profiling
8 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
8 Years Ago
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8 Years Ago
Minor fix
8 Years Ago
protocol++
8 Years Ago
Fixed beard sometimes not showing
8 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
8 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
8 Years Ago
Fixed recurrent GC alloc in TSSAA
8 Years Ago
Admire animations - adding to DB
8 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
8 Years Ago
Downscaled a few textures
8 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
8 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
8 Years Ago
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8 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
8 Years Ago
Workbench can no longer be locked (bug fix)
8 Years Ago
Added explicit specular control to hair shader
8 Years Ago
Tree fall sound fixes
8 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
8 Years Ago
EAC SDK update
8 Years Ago
Double check that we have valid heightmap meta before running async terrain mesh generation.
8 Years Ago
Fixed player motion blur popping when swapping LODs
8 Years Ago
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8 Years Ago
nre fix
8 Years Ago
Substracted 23782
8 Years Ago
fixed foot flipping around like pinball flippers when player was on stairs
8 Years Ago
Beenie hat now deforms hair
8 Years Ago
Fixed deferred decal gbuffer normal decoding
8 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
8 Years Ago
Lazy deferred decal draw queue/order