branchrust_reboot/maincancel

36,060 Commits over 4,352 Days - 0.35cph!

8 Years Ago
Small AI tweaks at Military Tunnels.
8 Years Ago
Fixed missing billboard on oak_e
8 Years Ago
Minor ai balance tweak for Military Tunnel.
8 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
8 Years Ago
Fixed impostor sometimes sticking around after tree is killed
8 Years Ago
Disabled shadows on military tunnel clone vat point lights
8 Years Ago
Fixed uneven camera movement due to Unity's rigidbody interpolation
8 Years Ago
Added LightLOD to all shadow casting lights in military tunnels
8 Years Ago
Scene2prefab military tunnels
8 Years Ago
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
8 Years Ago
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
8 Years Ago
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site
8 Years Ago
Added LightLOD to all shadow casting lights in water_treatment_plant Scene2prefab water_treatment_plant
8 Years Ago
Added LightLOD to all shadow casting lights in airfield Scene2prefab airfield
8 Years Ago
Added LightLOD to all shadow casting lights in bunker_rooms_dressing Scene2prefab bunker_rooms_dressing
8 Years Ago
Added LightLOD to all shadow casting lights in radtown_small_3 Scene2prefab radtown_small_3
8 Years Ago
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
8 Years Ago
Moved impostor rendering to command buffers
8 Years Ago
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8 Years Ago
Optimized and restored impostor shadows for primary light Updated Sky Dome prefab
8 Years Ago
Fixed sqrt related warning in foliage billboard shader Fixed impostor shadows not showing on all cascades
8 Years Ago
Disabled impostor shadows for now; needs single-pass cascade fix
8 Years Ago
Re-enabled impostor shadows + couple of small tweaks
8 Years Ago
underwear test
8 Years Ago
Fixed impostors NRE on unsupported platforms
8 Years Ago
Fixed NRE properly this time
8 Years Ago
Enabled gfx jobs again
8 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
8 Years Ago
Merge from unity_2018.2.7
8 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
8 Years Ago
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
8 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
8 Years Ago
greatly reduced corn and pumpkin fruiting life length
8 Years Ago
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
8 Years Ago
garage door no longer blocks placing triangle floor
8 Years Ago
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
8 Years Ago
skin approval
8 Years Ago
metal shopfront exploit fix
8 Years Ago
Garage door easier to open/close when placed near ladder hatch
8 Years Ago
Updated output path in protobuf generate scripts
8 Years Ago
Merged from AI branch
8 Years Ago
Merge from entity_parenting
8 Years Ago
Fixed NREs in AI.
8 Years Ago
Merge from entity_parenting
8 Years Ago
Fixed a couple NREs in AI.
8 Years Ago
Cherry picking 28703
8 Years Ago
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
8 Years Ago
Attempt at fixing shadow cascade crash (RUST-197)
8 Years Ago
skin approval files
7 Years Ago
Disabled impostor shadows (testing shadow job crash)