123,858 Commits over 4,171 Days - 1.24cph!
increased the size of the horse by 20%
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Converted water checks to a baked water map lookup for better performance and river support
Network++
fixed bullets in pistol texture
Fixed main menu NRE
Added "debugmode" start parameter
rigged up the SMG and did some animations (deploy/idle)
Randomize monument placement order
Reapplied lighthouse change from changeset 7789
Spawntables. Climate. Stuff.
research bench 90% done ( minus artwork )
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
Added missing world setup object to PlayerModel scene
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
RPG type 3 fbx + prefab + textures + material + LODs
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
Tweaks menu - timings boilerplate
view model SMG animations
setup the SMG mecanim controller
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.
Goosey has been committing to the wrong branch :S
Rivers and lake are actual water.
Fixed pseudo procedural erosion not being applied properly
Better heightmap distortion
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Disabled checksum disconnect until next month
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
Bunch of bugfixes for research table
greyout locked slots
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
drop tables for research table