123,362 Commits over 4,171 Days - 1.23cph!
Fixed infinite loop in RainSurfaceAmbience
New Blood Impact FX's
New Stab decals
Fixed blueprint header
Weapon skin capabilities
workshop skin organisation
Reapplied delayed stability refresh after load
Added Blood materials and textures
Unfucked sound template recycling
Removed all footstep impact FX from animals apart from sand,snow and water.
Fix ocean rendering displacement gaps
Resized/reformatted some workshop textures
Fixed some melee weapons not hitting center of the screen
Chicken no longer suffers from extreme alopecia when running.
Temporarily disabled billboard clouds
Ridiculous fix for flickering billboard clouds
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
Hardcoded material keywords where required (revert this when Unity fix their shit)
network protocol++
Changed branding version info to use "days since" - which is more human readable
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Fixed loading screen music cutting out mid-load
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
All socket mods include their name in the fail message
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
Fixed RadiationOverlay never stopping its last sound
Added test radiation zone to CraggyIsland
Fixed barricade damage trigger effects
Collision pass
90 rotation on sockets spheres to match model
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying)
Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired
SoundVoiceLimiter removes sounds ordered by their remaining play time
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Made barricade placement on terrain a bit more forgiving
Added diagnostics to SpawnHandler report, fixed NRE
Retired sound player chance