130,039 Commits over 4,140 Days - 1.31cph!
Slowed down rain drops a bit
Tweaked rain particle materials and colors
Added optional weather overrides to the environment protobuf
Weather override convars can be set by admins / modders to enforce certain weather conditions
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
Weather override commands reply with the old and new value
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
fixed the animation speeds for when the player turns in place.
fix rain volume jumping up at the end of a fade out
slowed down mining quarry production (still same ratio per fuel)
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Made tree specular a bit more reasonable
Water colliders are more accurate (using 4 smaller box colliders)
Made bush specular a bit more reasonable
female character , textures and lods
ConsoleSystem parsing fixes
New item stacking in world sound
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
Added server command "blueprintimport" to force importing blueprints from the old system if needed
Fixed chat history not culling proper
viewmodel for the bone club
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
Fixing crash on import casued by FindAssets in OnValidate
Fixed occasional NREs when generating manifest
Converting layers to static defines
Fixed rockets not dying after exploding
Fixed rockets not dying after exploding
Don't lower torch viewmodel right into the line of sight when running while it's lit
user persistance unit test
user persistance unit test
Changing shader load order
user persistance unit test
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
Tweaking some texture sizes
Fixed blueprints not loading proper
finished the animations and sounds for the bone club viewmodel
Tweaked moon brightness at day and night
Improved hill noise
Added bigger bushes to the arid biome
Added hills and mountains to the arid biome
Improved splat mapping and color tinting in the arid biome
Improved splat mapping in forests
Added colliders to airfield warehouse and metal building
Removed tiny invisible colliders around the big powerline poles
Increased brightness of the stars (lost in tonemapping)
Tweaked moon brightness some more
test fix for ragdoll spazzing