130,039 Commits over 4,140 Days - 1.31cph!
Fixed missing reflections and stars
Generate all possible rivers, then select the longest ones
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
First pass at stag sounds
Don't play player flinch sounds for now (so we don't have manly grunting females)
worldmodel prefab for the bone club
tweaked some animations for the bone club viewmodel
updating metal plate helmet textures/materials
updated plate armour textures/materials
Forest, hill and lake tweaks
World performance optimizations
Randomize river width along the river path
Increased LOD grid cell size (perf test)
Weather override console commands take floats
Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
Landmine + everything except lods
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person
made some tweaks to the 3rd person attack anims for pickaxe
Building conditional model placeholders disappear when conditional models spawn
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
Replaced bloom image effect with a custom fork of it that doesn't blur everything
Always yield one frame after processing one patch in grass and decor spawning
Tweaked amount of water / lakes
Reduced minimum angle for cliff topology
Merge from procgen9
Network++
Save++
Missing landmine meta file
Added dirt to arid biome splat mapping
Lower bush density on beaches
halved ore yield
increased ore spawns
waterpipe shotgun default blueprint
removed arm random scaling (fixes weird hold positions)
rock no longer loses condition when harvesting flesh
bone knife range increased
added bone club
added riot helmet - not as good against bullets but great against melee
torch does bonus damage when on, but destroys quickly
shotgun slug is more accurate
coffee can helmet cost reduced
increased quarry audio range
protocol++
torch has slightly more durability when hitting things (8 hits instead of 5)
fixed some errors on the bone club
bone club resource harvesting balance
added landmine
added minor grass displacement to traps
traps no longer show health
protocol++
Disabled smooth LOD transitions on certain close-range decor
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
Added palms to warm beaches
Reduced powerline topology radius
Slightly less dynamic decor
added new icons for bone club and riot helmet
increased grass displacement on traps
decreased bone club impact sound
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches