129,689 Commits over 4,140 Days - 1.31cph!
manifest, phrases, loot tables
dungeons_greybox carried over
scene files
Fixed missing physic materials on driftwood
view model bone club updates
fixed research table success calculation
Stab Impact Effects (temp)
helicopter no longer targets sleeping players
explosive rounds check line of sight
fixed heli console commands
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
fixed survey charge damaging things through walls
patrol heli no longer has 1 hp
wood/stone gates cost balancing
Better outline shader
Fixed pole banner sharing icon with hanging banner
floor.triangle support sockets
Added missing wooden gate icon
Fixed revolver/bolt skins not working as they should
Fix for RUST-88 - Sign health balance
Player movement controller clamps velocities from the physics system to a safe range
Disabled furnace / campfires on SavasIsland_koth (crash test)
Player movement velocity clamping tweak
Hybrid construction socket fixes
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
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Large wood storage box model and textures re-skin
Lowered barricades slightly to 1.25
Building stability is supported by both construction and stability sockets
Only follow male entity links for stability
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
Enabled line of sight check on landmine
Landmine and timed explosives use entity center point as origin of damage sphere
Twig part folder cleanup
Atlased Twig tier, combined previously separate meshes to reduce drawcalls
New batched meshes
More precise collisions
Fixed black water when all fog is disabled
Fixed logo-related deluxe eye adaptation editor errors
merge from building_atlases