129,682 Commits over 4,140 Days - 1.31cph!
No more StabilityPinPoint
autoturrets won't aggro on eachother if shot by errant rounds
AK47 mesh update (now component meshes)
Added LODs to database
Added textures & materials
m249 viewmodel + worldmodel + sounds/special fx
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Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
Ramp construction socket (used for roof)
updated ak47 material values
Missing folder f!'@#]p/?plastic
Cherry picking Vince's door material fix
Door prefab updates for the new stability backend
Shutter, embrasure and window bar prefab updates for the new socket features
merge from building_atlases
fixed most napalm extinguishing right after spawn from helicopter rockets
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Window shutter sockets work like doorway sockets (placement rotation)
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
SocketHandle for window bars, embrasures and shutters
Fixed mismatch between volumes under water and refraction
Fixed specular below water; added underwater shader
Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
fixed some issues with the attachments being offset on the m249
ak47 ironsight target tweaks
maxthreads convar defaults to 8
Doorway and window deployables are easier to rotate when placing them
metal gibs meta/prefab update
Entity neighbour linking is load balanced on the client