244,457 Commits over 3,898 Days - 2.61cph!

bot
10 Years Ago
Windows Build 26
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10 Years Ago
Windows Build 25
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10 Years Ago
Windows Build 24
10 Years Ago
Some source files for pickaxe and torcNh?ng d?a tr? di h?c 8 ngày m?t tu?n
10 Years Ago
commiting player animations for when the player is jogging diagonally
bot
10 Years Ago
Windows Build 23
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10 Years Ago
Windows Build 22
10 Years Ago
Fixed attachments & added shell ejection for all CS:S world models. Adjusted reload sounds on SG552 view model and fixed shell ejection on SG550 view model. I will add recompiled models after the update goes live though.
bot
10 Years Ago
VPK Build 13
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10 Years Ago
Linux Build 26
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10 Years Ago
OSX Build 39
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10 Years Ago
Windows Build 21
10 Years Ago
Looks like this meta file can be removed
10 Years Ago
Time of Day update to 2.0.9
10 Years Ago
HL:S GMan now uses proper blood type
10 Years Ago
HL:S GMan now uses HL:S model
bot
10 Years Ago
Linux Build 25
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10 Years Ago
Windows Build 20
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10 Years Ago
Linux Build 24
bot
10 Years Ago
OSX Build 37
10 Years Ago
prefab files for a bunch of the view models.
10 Years Ago
torch animations
10 Years Ago
Updated gmod_lua_macros.h to latest version
10 Years Ago
gl_util.cpp was outdated for some reason, updated it to the latest version
10 Years Ago
rig updates added to VM_rig_AW
10 Years Ago
updated player rig file
10 Years Ago
deleted _ML version of viewmodel rig, recreated as default with no suffix
10 Years Ago
renamed my old viewModel rig
10 Years Ago
Time of Day update to 2.0.8
10 Years Ago
Merge from main
10 Years Ago
Code refactoring and formating
10 Years Ago
Renamed AI test scene and added danger test
10 Years Ago
Added AIAvoidDanger behaviour
10 Years Ago
Added AIDanger component
10 Years Ago
Added danger info struct
10 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
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10 Years Ago
Windows Build 19
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10 Years Ago
Windows Build 18
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10 Years Ago
Windows Build 17
10 Years Ago
Added new player rig. Still using the current controller layout with additional basic Facial UI. It is also now skinned to the naked male mesh to better show deformation of the body when animating Skeletal changes include: - renaming the hierachy - removing weapon bones - adding l & r prop bones - adding eyes/jaw & penis bone - repositioning ankle bones
10 Years Ago
Fixed terrible performance issue
bot
10 Years Ago
Windows Build 16
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10 Years Ago
Windows Build 15
bot
10 Years Ago
Windows Build 14
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10 Years Ago
VPK Build 7
10 Years Ago
Model source
bot
10 Years Ago
Windows Build 13
10 Years Ago
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
bot
10 Years Ago
Windows Build 12
bot
10 Years Ago
Linux Build 10