223,459 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Forgot a ;
8 Years Ago
AgentManager revert and cleanup
8 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
8 Years Ago
Adds
8 Years Ago
Triggers cleanup (using UnityEvent for trigger events, removed some deprecated manager code) PlayerTask system progress, placeholder UI
8 Years Ago
8 Years Ago
Compile using b11 (b12 is causing startup crashes UnityScene::AddRootToScene)
8 Years Ago
Server browser prefab
bot
8 Years Ago
Automated Linux DS Build #281
bot
8 Years Ago
Automated Windows Build #281
bot
8 Years Ago
Automated OSX Build #281
bot
8 Years Ago
Automated Linux Build #281
8 Years Ago
-camera groupfollow
8 Years Ago
* Fixed a crash related to creating particle effects * GitSYnc
8 Years Ago
created most of interior of beep truck working on bumper
8 Years Ago
Added plugin. Fixed a bug.
8 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
8 Years Ago
Fixed some string paths
8 Years Ago
Missed some adds
8 Years Ago
More manager cleanup, Entity Tick virtuals
8 Years Ago
updated testmap for debugging
8 Years Ago
.
8 Years Ago
merge
8 Years Ago
8 Years Ago
building textures and edge mesh
8 Years Ago
Set all materials up.
8 Years Ago
Compile fix
8 Years Ago
- Island food gen
8 Years Ago
Removed defunct EmoteManger Layout/code consistency cleanup on all managers Player Task boilerplate Data assets now stored in Resources/Data
8 Years Ago
A load more clothign fixes, breast size now effects some clothing items
8 Years Ago
Applying crash fix to main, just in case it helps anything
8 Years Ago
AnimController crash workaround
8 Years Ago
Now supporting buildings with > 65k verts.
bot
8 Years Ago
Automated Linux DS Build #280
8 Years Ago
cleaning up, changing of tags, deleting placeholder sounds
bot
8 Years Ago
Automated Windows Build #280
bot
8 Years Ago
Automated Linux Build #280
bot
8 Years Ago
Automated Linux DS Build #279
8 Years Ago
updated window mesh
bot
8 Years Ago
Automated OSX Build #279
8 Years Ago
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows) Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
bot
8 Years Ago
Automated Linux Build #279
bot
8 Years Ago
Automated Windows Build #279
8 Years Ago
updated asset post processor and some anims
8 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
8 Years Ago
Rebuilt plugins
8 Years Ago
Merged from main
8 Years Ago
EAC hash tool - ignore pdb files
8 Years Ago
Refactoring building mesh
8 Years Ago
- Stone is now spawned (badly)