193,216 Commits over 4,049 Days - 1.99cph!

11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Verified that the project works in both Unity 5 and Unity 4.6
11 Years Ago
[ultimate_soldier] exits no longer block gunshots
11 Years Ago
Added --unity4 and --webplayer options for the premake script, triggering UNITY_4_6, UNITY_5_0 and UNITY_WEBPLAYER preprocessor directives as appropriate.
11 Years Ago
[ultimate_soldier] created title stage
11 Years Ago
- A* Pathfinding Project
11 Years Ago
- Added A* Pathfinding Project. - Fixed namespace conflicts with A* Pathfinding Project (rather than changing 3rd Party sourcecode). - Updated all Navigation code for Agents to support both native and A* Pathfinding.
11 Years Ago
syntax fuckup
11 Years Ago
Enabled EAC for linux/osx
11 Years Ago
Merge branch 'master' of arcade into unity4
11 Years Ago
Updated UnityVS to 1.9.2
11 Years Ago
Merging unchecked in changes from friday. Some can probably be deleted though.
11 Years Ago
[ultimate_soldier] revamped how player energy & dashing work
11 Years Ago
cant remember what i did to the lantern but i think it was important.
11 Years Ago
Added the base for doing inventory stuff.
11 Years Ago
Fixed standalone compile error
11 Years Ago
▅▍▋▄▉▋▋ ▅█▋▄▅▄ ▌▆▇▋?
11 Years Ago
Merge from procgen3 Updated prefab names Updated game manifest Protocol++ (network + save)
11 Years Ago
Merge from main
11 Years Ago
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
11 Years Ago
Made splatmap noise preserve hard edges
11 Years Ago
Beautified colormap generation code
11 Years Ago
Doubled forest edge thickness
11 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
11 Years Ago
- Added Entity:SetNWVarProxy(name, func) and Entity:GetNWVarProxy(name) [shared]
11 Years Ago
- All NetworkedVar functions now use the new networked variable system - Removed all NetworkedVar2 functions - Fixed SetNWEntity not working correctly in singleplayer - NetworkedVars are now properly saved when saving a game or transitioning between levels in singleplayer - Added Entity:GetNWVarTable(), returns all the networked variables in an entity - Fixed a save file issue with CSoundPatch - Added render.SetLocalModelLights(lights) - Increased maximum bone count from 128 to 256 (please test this!)
11 Years Ago
Updated UnityEngine.dll with plugins
11 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
11 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again
11 Years Ago
[ultimate_soldier] civilians dont follow SWAT they cant see
11 Years Ago
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
11 Years Ago
[ultimate_soldier] changed the way soldiers decide where to spawn
11 Years Ago
[ultimate_soldier] fixed AI soldier walk anim playing too fast after pickup gun
11 Years Ago
Inverted forest edge dilation to keep tiny forests from expanding to dot-shaped forests Tweaked forest placement
11 Years Ago
Touching all the audio files
11 Years Ago
Added Deque class Added MinQueue and MaxQueue class Made forest edges get calculated using a dilation algorithm for fine control and better accuracy
11 Years Ago
Adding more weapon functionality. Added door prefab. Could do with a basic inventory system or something.
11 Years Ago
Updated basic building parts fbx
11 Years Ago
basic building parts source
11 Years Ago
[ultimate_soldier] civilians leave the level
11 Years Ago
[ultimate_soldier] improved civilian pathfinding
11 Years Ago
[ultimate_soldier] player can leave the level
11 Years Ago
Added gun testing scene and make gun fire bullets from a magazine. Need to tidy it up and tweak it but it's not too bad.
11 Years Ago
Added Mathx class Updated game manifest Made terrain heightmap generation more configurable Adjusted heightmap generation Tweaked terrain layout and splat mapping Optimized colormap calculation Adjusted some decor spawn filter parameters
11 Years Ago
Lantern view model all done. commiting the sound effects / prefabs.
11 Years Ago
Building components tests
11 Years Ago
Tweaks to the screen reflection shader.
11 Years Ago
[ultimate_soldier] Small levels are now centred on the screen.
11 Years Ago
Toolbar is fixed.
11 Years Ago
Everything except the toolbar now works.