193,230 Commits over 4,049 Days - 1.99cph!

11 Years Ago
Only generate manifest if full defines are set
11 Years Ago
improved view model hammer anims
11 Years Ago
Web player now uses new proxy address.
11 Years Ago
updated vm hammer source
11 Years Ago
Updated to latest version of Editor Only for unit_so test scene and the template scene.
11 Years Ago
Fixed server compile issue
11 Years Ago
Merging lock code into the main branch
11 Years Ago
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
bot
11 Years Ago
LinuxDS Build 153
11 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
11 Years Ago
Added a player manager that the server uses to spawn players and look after them when they've been spawned.
11 Years Ago
Tinkering with a shader for the river.
bot
11 Years Ago
Linux Build 238
11 Years Ago
Placeholder art for locks
11 Years Ago
[ultimate_soldier] added another civilian sprite
bot
11 Years Ago
OSX Build 236
bot
11 Years Ago
Windows Build 149
11 Years Ago
* Improved preset saving. (Force lowercase, add number prefix) * Converted old file names to new file names for default presets
11 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab
11 Years Ago
Merged
11 Years Ago
[ultimate_soldier] changed starting loadout
11 Years Ago
[ultimate_soldier] added Loadout and IntermissionStage
11 Years Ago
[ultimate_soldier] single room levels no longer crash
11 Years Ago
scene GUID keeps bugging me that it has changed
11 Years Ago
[ultimate_soldier] refactoring, swat team persists across stages
11 Years Ago
added a 2 handed eating animation for when the player is eating a huge chewy old piece of meat (something you'd find at the Olive Garden restaurants)
bot
11 Years Ago
LinuxDS Build 151
bot
11 Years Ago
Linux Build 237
11 Years Ago
Codelock - temprary debug info into local chat Codelock - temprry flashing light when armed
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11 Years Ago
OSX Build 235
bot
11 Years Ago
Windows Build 148
11 Years Ago
Fixed a few minor issues with render.SetLocalModelLights and added MATERIAL_LIGHT_ enums
11 Years Ago
added tools>update>phrases Updated phrases
11 Years Ago
Filled in server -> client RPCs Loaded entities now retain their UIDs Cleaned entity slot code Entity slots are now saved properly CodeLock opens numpad if not previously opened Simplified network UID distribution (to the extreme)
11 Years Ago
checking in source files
bot
11 Years Ago
LinuxDS Build 148
11 Years Ago
This should hopefully make poor Jenkins happy?
11 Years Ago
Time of Day update to 2.3.1 prerelease 4
bot
11 Years Ago
Linux Build 236
11 Years Ago
Backup commit.
bot
11 Years Ago
OSX Build 234
bot
11 Years Ago
Windows Build 147
11 Years Ago
- Fixed another exploit related to downloading restricted files from the server - Fixed plugin_load not loading plugins if no file extension is given - Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
11 Years Ago
Merged with trunk
11 Years Ago
made some improvements to some of the 3rd person torch lit animations (so it looks bettter when used with the oil lantern). tweaked the 3rd person medical syringe animations tweaked the 3rd person melee hatchet animations (looks a bit smoother and is directed towards teh center)
11 Years Ago
- Fixed some issues with Units not getting inited properly - Tweaked Deer settings assets and prefabs - Adding a river to the island_large1 map
11 Years Ago
Deer anim and rig fixes
11 Years Ago
Added gesture anims to mechanim, created cold & chicken parameters
11 Years Ago
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
11 Years Ago
Forgot to tick box