198,954 Commits over 4,140 Days - 2.00cph!

11 Years Ago
More core manager refactoring. - Wrote new GameManager with game startup, UI management and scene loading - Cleaned up startup_scene, ensuring all GUI canvas elements are set up consistently, now using global Canvas Scaler - Fixed scene list not loading in standalone build - Nuked some more old crap
11 Years Ago
Adding today's progress (stonewall_a)
11 Years Ago
Creation stuff.
zon
11 Years Ago
Commented basic NPC and AI classes.
11 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
zon
11 Years Ago
Adjusted meat drop rate.
11 Years Ago
Player can now race the computer opponent.
11 Years Ago
[racer] Added a basic computer controlled car.
11 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
zon
11 Years Ago
Merged changes from main.
11 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
11 Years Ago
Editor hooks defined within GameAPI.Unity.Editor.dll should now be invoked correctly.
11 Years Ago
[racer] Car property tweaks, camera is now centered a bit in front of the car.
11 Years Ago
Added a build script `build.sh` that can accept either a project name or source file name as input. When given a source file name, it will build only the project the source file is included in.
11 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
11 Years Ago
Refactored shot table - now has a character config
11 Years Ago
Added Ape death anim
11 Years Ago
Fixed torch flicking on for a second when swapped to
11 Years Ago
Fixed player belt inventory not really sending in snapshots
11 Years Ago
Anim viewer reports distance moved in animation
11 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
11 Years Ago
Updates to source anims
11 Years Ago
Updates to dive anim source files ( less x trans after hitting the ball)
11 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
11 Years Ago
[racer] Generated tracks no longer have impossible hairpin seams due to non-integer noise octave frequencies.
11 Years Ago
Fixed missing walls etc
11 Years Ago
Refactoring, deleting old code.
11 Years Ago
First pass at waterpipe shotgun sounds
11 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
zon
11 Years Ago
NPC attacks now align to target more quickly.
11 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
11 Years Ago
Refactored spatial hash implementation. Looking at possible road implementation changes.
11 Years Ago
made improvements to the third person rifle animations.
zon
11 Years Ago
Fixed contest advance and retreat ranges.
zon
11 Years Ago
Cleaned up how NPC join and leave groups.
11 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
11 Years Ago
Fixed clothes not animating in PlayerModel.unity
zon
11 Years Ago
NPC can now form groups. Contests are now a group mechanic.
11 Years Ago
Server diagnostics
11 Years Ago
AnimationTester script can drive motion, resets to original position on idle
11 Years Ago
Windows Build 232
bot
11 Years Ago
OSX Build 295
11 Years Ago
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11 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
11 Years Ago
Windows Build 230
11 Years Ago
Updated water to latest version
bot
11 Years Ago
Linux Build 378
11 Years Ago
Windows Build 228
11 Years Ago
Apparently I need to change it here too
11 Years Ago
VPK Build 168