225,022 Commits over 3,714 Days - 2.52cph!

8 Years Ago
Door animation test
8 Years Ago
Tweaked anim events to prevent delete component in a callback errors
8 Years Ago
Added dive test Fixed Owl dives
8 Years Ago
- Sinewave movement tests - Can now press space on mission select screen to roll/start
8 Years Ago
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
8 Years Ago
Igor - forehand/backhand hold anim source
8 Years Ago
Player GoTo fix CanFindBuildingMaterials filter NRE fixes
8 Years Ago
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
8 Years Ago
UnitManger unit ticks per frame to constant
8 Years Ago
TOD day length now 48 real minutes UnitManager tick optimisations Unit+Sense profiler hook removals
8 Years Ago
Removed old FPS weapons.
8 Years Ago
- MortartLauncher can now be set to to player or own position as target center. Added a minimum radius range so it can be set to avoid launching onto itself ;)
8 Years Ago
End profiler samples properly in Unit+Senses FindPerceivedUnits
8 Years Ago
ValueMitigators added to CombatEffectParameters and Unit+Combat Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill) Cast caching in Stat+Properties
8 Years Ago
ADS
8 Years Ago
- Some BaseProjectile refactor, deleted some old scripts
8 Years Ago
added eclipse mode to court wear shader. added new temp court wear texture
8 Years Ago
new mammoth test on deer to get animals working with generic controller
8 Years Ago
LookAt Tweaks
8 Years Ago
- Changed more stuff from Bolts to Nuts
8 Years Ago
- Renamed bolts to nuts in code, changed UI
8 Years Ago
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
8 Years Ago
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8 Years Ago
- Extended BaseLauncher to MortarLauncher and deleted test mortar launcher code - MortarLauncher can now have a random radius around target position - Marker tweaks
8 Years Ago
GoToRandomSpot tweak BeforeDebugObject revived and fixed PlayerGoals get named Unit+Combat applies combat effect value mods correctly Lots of stat tweaks
8 Years Ago
Persistance
8 Years Ago
These apples had bad normals.
8 Years Ago
fixed bug with the beancan grenade fuse not disappearing fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
8 Years Ago
Nuked deprecated ssao extensions
8 Years Ago
Patched normal decoding on AO just in case
8 Years Ago
eoka ladder fix
bot
8 Years Ago
Automated Linux DS Build #152
8 Years Ago
Fixed NRE in UDM.FilterBehaviourTargets
8 Years Ago
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
8 Years Ago
pdb meta
8 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
8 Years Ago
Condition filtering refactor WIP, this kills the GC DSE profiler hooks
bot
8 Years Ago
Automated Windows Build #152
bot
8 Years Ago
Automated OSX Build #152
8 Years Ago
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
bot
8 Years Ago
Automated Linux DS Build #151
8 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
bot
8 Years Ago
Automated Windows Build #151
8 Years Ago
Fixed water reflections on OSX
bot
8 Years Ago
Automated Linux Build #151
8 Years Ago
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings * Addon extration is now properly displayed on the workshop downloader * Updated language files * Update Bootil to fix that one problem with addon folders locking up * GitSync
8 Years Ago
Protobuf
8 Years Ago
SphereEntity protobuf reference
8 Years Ago
Switching over iron sights.
8 Years Ago
Laying groundwork