199,302 Commits over 4,140 Days - 2.01cph!
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Don't give capture points when player is dead or disconnected!
Better version of the previous
exposed some career stuff in UIPlayerPanel.cs
quick code/formatting clean up of UIPlayerPanel while I'm here
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Fixed EntityManager not actually ticking any entities
version++ squads++ options++
generic glass texture tweak
Attempt to fix unresponsive movement in NPC.
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
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Fixed the tree minigame on beech trees
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Beech and oak color tweaks / material tweaks
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Fixed a few more of the playtest bugs
AI context owns its facts array, not the NPC (makes fact management a little more consistent)
Reworked NPC AI a bit
Settlements have names
Renamed "super charge" stuff in AI to reactionary target/react to etc
wip career balance changes (easier teams)
bug fixes.
IOR prevention on loadout in NPCPlayer.
Refinery lootpanel update
Phrases
cl_showhitboxes
fixed ray traces to scaled hitboxes
prefabs and asset setup for facial hair 04
Added kneeling version of 360 anim to player controller
Added deadzones to anim
Agro improvements (NPCs will defend their settlements when under attack)
Added new PlayerReputation component which deals with karma and faction reputation
Faction system entity for server side faction standings persistence
Factions have default standings with other factions and players
Attacking other players and NPCs affects karma (faction rep todo)
Updated Hapis spawns
Water junkpiles now spawn on Hapis
Faction rep changes
Karma and rep stuff in combat log
manifest, code gen
faction_system prefab fix
reduced water junkpile spawn rate
NPC hits/kills now properly affect karma and rep
fixed player rep standings being cleared on init
hacky attack cooldown karma/rep stuff
Log warning when NPC spawns without any loadout.
fixed missing UI combat line prefab for karma/rep changes
fixed combat logs not properly saving new values
fixed player reputation first hit cooldown getting reset incorrectly