199,302 Commits over 4,140 Days - 2.01cph!

7 Years Ago
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉) ! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇) ! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
7 Years Ago
Don't give capture points when player is dead or disconnected!
7 Years Ago
Better version of the previous
7 Years Ago
exposed some career stuff in UIPlayerPanel.cs
7 Years Ago
quick code/formatting clean up of UIPlayerPanel while I'm here
7 Years Ago
▍▆█▆▉▉▋▉▉▌_▅▄█▉▉▅▇██▌ █ ▌▌██▇
7 Years Ago
Fixed EntityManager not actually ticking any entities
7 Years Ago
Compile fix
7 Years Ago
version++ squads++ options++
7 Years Ago
squads-- ;)
7 Years Ago
generic glass texture tweak
7 Years Ago
Attempt to fix unresponsive movement in NPC.
7 Years Ago
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
7 Years Ago
▆▊▅▇▉▊▋▍█▉_▉▄▆▌▆█▉▌▅▇ ▆ / ▊ ▇▇▉▉▋▆
7 Years Ago
Fixed the tree minigame on beech trees
7 Years Ago
▆▄ ▋▍▊▍▌▍▆▌▄█ ▌▋▌ ▆▊▊▅▊ ▍▅▄▊ ▇▆ ▍▄ ▄▍▆▌▆▅ ▍█▆ ▉▇▊ (▋▋▌▊ ▇▇▄▆▌ ▉▇▄█▊▍▄)
7 Years Ago
Hapis junkyard fix
7 Years Ago
▅█▇▉▊ ▅▍▍▍▄▊ ▍█▋█▍▌ ▇▄▌▊▊▊ ▍▅▍▆▋▉▇ ▉▇█▅▆▇▉ ▅▍ █▆▅▋█▆▉▇▆▊▆ (▅▅▄▆ ▉█▋█▇ ▋▍▅█▉▉▇ █▇ ▉▄█▋▇▉).
7 Years Ago
▊▅▊▇▆▇ ██▌▋▌ ▅▋▆▋▇█ ▋▄█▉█▉▉ ▄▇█ ▅▆▉▅ ▄▄ ▅▌▇▋█ ▌▍ █▌▅▇▋▊▄▆ ▉▅ ▄ ▊▆▄▇▆ ▊▄▆▍▍▇▆.
7 Years Ago
Beech and oak color tweaks / material tweaks
7 Years Ago
▊▉▆▌▇▉▊█ ▉▍█▉█▅▇▅▉_▉▍▊▆▍▅▌▌▄▊▍ ▋▍█▉▆▄▅ ▆▄▄█▋ ▍▇ ▄ (▄▊▍▇ ▆)
7 Years Ago
Fixed a few more of the playtest bugs
7 Years Ago
AI context owns its facts array, not the NPC (makes fact management a little more consistent) Reworked NPC AI a bit Settlements have names Renamed "super charge" stuff in AI to reactionary target/react to etc
7 Years Ago
wip career balance changes (easier teams) bug fixes.
7 Years Ago
IOR prevention on loadout in NPCPlayer.
7 Years Ago
Refinery lootpanel update Phrases
7 Years Ago
cl_showhitboxes fixed ray traces to scaled hitboxes
7 Years Ago
prefabs and asset setup for facial hair 04
7 Years Ago
Added kneeling version of 360 anim to player controller Added deadzones to anim
7 Years Ago
merge from main
7 Years Ago
Agro improvements (NPCs will defend their settlements when under attack) Added new PlayerReputation component which deals with karma and faction reputation Faction system entity for server side faction standings persistence Factions have default standings with other factions and players Attacking other players and NPCs affects karma (faction rep todo)
7 Years Ago
Updated Hapis spawns Water junkpiles now spawn on Hapis
7 Years Ago
360 vehicle look code
7 Years Ago
clamp fixes
7 Years Ago
Faction rep changes Karma and rep stuff in combat log manifest, code gen
7 Years Ago
faction_system prefab fix
7 Years Ago
reduced water junkpile spawn rate
7 Years Ago
Save
7 Years Ago
mfm
7 Years Ago
updated kneeling aanim
7 Years Ago
client compile fix
7 Years Ago
merge from settlements
7 Years Ago
NPC hits/kills now properly affect karma and rep
7 Years Ago
fixed player rep standings being cleared on init
7 Years Ago
better 360 handling
7 Years Ago
hacky attack cooldown karma/rep stuff
7 Years Ago
Log warning when NPC spawns without any loadout.
7 Years Ago
fixed missing UI combat line prefab for karma/rep changes
7 Years Ago
fixed combat logs not properly saving new values fixed player reputation first hit cooldown getting reset incorrectly
7 Years Ago
Merge from main