241,276 Commits over 3,867 Days - 2.60cph!

8 Years Ago
- WIP save data rework to move to shop stuff
8 Years Ago
Changed how armor absorbs damage (so clothing and armor correctly add up)
8 Years Ago
AI tweaks
8 Years Ago
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this) Network++
8 Years Ago
Emote priority is 0-1
8 Years Ago
AI Module weight adjustments for all units
8 Years Ago
Attempted scene fix
8 Years Ago
Added influence map data to all units. Influence Map viewer now allows you to select the group being viewed.
8 Years Ago
Made portraits faster
8 Years Ago
some new crafting sounds
8 Years Ago
Fix for RUST-1187 Added a pointlight to airfield antena to increase its visibility
8 Years Ago
I may not have checked this in....
8 Years Ago
Fixed CameraParticleFX.Enable being called every frame by WorldManager+Weather Fixed a bug in WorldManager.ChangeWeather that cause it to return early and not change audio or invoke weather events
8 Years Ago
Added ammo type to combat log
8 Years Ago
fixing hair flickers
8 Years Ago
UnitPortaitManager profiler hooks
8 Years Ago
merge from main
8 Years Ago
Server can broadcast mission termination
8 Years Ago
FOR FUCK SAKE buzzsaw model/prefab/mat/trail/particle
8 Years Ago
FOR FUCK SAKE more file cleanup
8 Years Ago
TOD_Sampler uses MaterialPropertyBlock, must be added per object rather than refering mateirals
8 Years Ago
Manifest building
8 Years Ago
Projectile AH improvements Network++
8 Years Ago
- Cash stuff
8 Years Ago
Apparently I made changes...
8 Years Ago
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
8 Years Ago
FOR FUCK SAKE file cleaning
8 Years Ago
hut built sfx added
8 Years Ago
uncommented stuff + merge
8 Years Ago
Unity 5.4.0f3, parallel building again
8 Years Ago
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
8 Years Ago
Fixed tooltip title being truncated
8 Years Ago
- Reduced collection/UI range of pickups
8 Years Ago
FOR FUCK SAKE player prefab added smoke !A smokes prefab
8 Years Ago
Tribe creation UI functionality and cleanup Fixed some issues with the Unit.Wearables API Added WhiteCat toolkit
8 Years Ago
- Added SmokeEffect slot to PlayerShip - pickup panels are now a bit smaller
8 Years Ago
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
8 Years Ago
almost
8 Years Ago
Harvest test
8 Years Ago
junk
8 Years Ago
Tribe create UI fixes
8 Years Ago
Fixed human damage overlay not working
8 Years Ago
Serverside tree files.
8 Years Ago
Scene/prefab save because TOD scattering had a bad sky ref New tribe create UI WIP Human prefab updates
8 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
8 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
8 Years Ago
Arid biome colors. Added a headache to myself.
8 Years Ago
pre-biome flip
8 Years Ago
Oops.
8 Years Ago
Fixed AI debugger not working