241,281 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Let's try this...
8 Years Ago
Fixed debug window error
8 Years Ago
double barrel cost adjustment
8 Years Ago
autoturret health and armor increased autoturret damage output increased by 50%
8 Years Ago
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
8 Years Ago
Fixed frozen wind anims. Exposure tweaks. Flowers don't self illuminate like LEDs when backlight.
8 Years Ago
tree and small tree lod changes
8 Years Ago
added double barrel shotgun @ level 15 waterpipe lvl reduced to 13 protocol++
8 Years Ago
compile fix protocol++
8 Years Ago
Interaction menu revive takes 6 seconds to complete Can no longer move while reviving
8 Years Ago
lowered craft cost of barricades spike trap available at level 5 wood barricade available at level 8, woodwire 12, metal 14 ladder available at level 10
8 Years Ago
Interaction menu revive takes 3 seconds to complete (WIP)
8 Years Ago
DebugToolsObject moved to editor folder
8 Years Ago
fixed jumping animation not playing when player repeatedly jumps in rapid succession
8 Years Ago
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
8 Years Ago
Fixed buildings spawned with debug tools not being finished
8 Years Ago
Added GroupDesireConsideration
8 Years Ago
shelves unlock at level 5 shelves are super cheap to craft - this is a necessity not a luxury item
8 Years Ago
AI designer tweaks
8 Years Ago
- More SC
8 Years Ago
hut build success sfx
8 Years Ago
backup
8 Years Ago
Minor AI debugger tweaks Added IsHeldItem Condition Tweaked ConsiderationSettings/Editor to ensure that the animation curve always gets updated editor side, but never when called by AI code
8 Years Ago
Rock_cliff_b textures
8 Years Ago
More
8 Years Ago
merge from main
8 Years Ago
- Code purging
8 Years Ago
AI Debugger design and layout
8 Years Ago
Added option to disable prop change Added effect manager and explosion
8 Years Ago
Grabbed third party folder changes
8 Years Ago
Third party folder consolidation
8 Years Ago
- More save system work
8 Years Ago
Fixed camera merge issues Nuked cinematic effects to avoid conflicting with our optimized version
8 Years Ago
bah
8 Years Ago
more claps
8 Years Ago
clap sfx
8 Years Ago
AI Debugger now shows a logging column for each DM
8 Years Ago
Merge from main; kept workspace on conflicted items
8 Years Ago
Moved modified tonemapping to third party folder
8 Years Ago
Rock_cliff_a texture change for a less noisy version Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
8 Years Ago
Warning fix
8 Years Ago
Added TerrainBlendExt soft-blend toggle
8 Years Ago
AI designer and debugger updates, debug tools F2 to open selected entity in AI debugger Fixed "Open in AI Designer" button not actually initializing the designer properly
8 Years Ago
Increased the satdish column draw distance
bot
8 Years Ago
Automated Linux DS Build #409
bot
8 Years Ago
Automated Windows Build #409
bot
8 Years Ago
Automated OSX Build #409
bot
8 Years Ago
Automated Linux Build #409
8 Years Ago
* Fixed a very specific crash with sv_crazyphysics * Vector() * nil will now error instead of returning empty vector
8 Years Ago
99%