241,271 Commits over 3,867 Days - 2.60cph!

8 Years Ago
More editor, data save
8 Years Ago
TraitSettingsEditor cleanup
8 Years Ago
Started bomb mission
8 Years Ago
Fixed layer toggle with no name in F1 tools
8 Years Ago
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
8 Years Ago
Data save
8 Years Ago
Added AIModuleSettingsWrapper, holds weight, stored in DecisionMakerParameters and TraitSettings Removed Weight from Goal and GoalPlan data
8 Years Ago
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
8 Years Ago
Added non drawing graphic for imageless raycast ui Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
8 Years Ago
8 Years Ago
PositionLerp and BoneFollower no longer conflict with each other on parented entities Projectiles can be picked up immediately after they hit something
8 Years Ago
Merge from main
8 Years Ago
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)
8 Years Ago
Fixed revz not default to 1 when client cfg is missing
8 Years Ago
hair movement slimplified and works. need to check see if it breaks instancing. added hair caps under the hair that dont get animation to stop flesh poking out
8 Years Ago
satchel charge model, materials and textures
8 Years Ago
Modal popup hover state fix
8 Years Ago
changed beancan material values
8 Years Ago
Code compiles again!
8 Years Ago
Nuked some old cosiderditions (new word)
8 Years Ago
Attempt at fix for TSSAA flickering while changing items (RUST-1186)
8 Years Ago
Conditions and Considerations both implement the same BlackboardReadKeys property pattern as ActionSettings
8 Years Ago
Knob Head
8 Years Ago
combatlog correctly displays the latest 30 entries (use combatlog 100 until this is live)
8 Years Ago
Items have physics re-enabled when dropped by dead units \o/
8 Years Ago
structure placement sfx added
8 Years Ago
Removed UnitInfo because it was stupid Fixed some issues with entity naming Entity stores creation time (game DateTime from TOD) Fixed UnitBehaviourWidget cutting off longer behaviour descriptions Fixed index our of range in ECM tick
bot
8 Years Ago
Automated Linux DS Build #407
8 Years Ago
Renamed UnitView.FaceTarget and removed overload we didn't really need Fixed Unit ragdolls not inheriting their movement velocity on death Delete to kill selected units in editor
bot
8 Years Ago
Automated Windows Build #407
bot
8 Years Ago
Automated OSX Build #407
bot
8 Years Ago
Automated Linux Build #407
8 Years Ago
Fixed broken Hapis lake waves (RUST-1178) Added proper lake support in water2; dedicated material, etc Added edit-time placeholder river+lake materials to hapis
8 Years Ago
Projected textures can now be orthographic Added ProjectedTexture:SetOrthographic & ProjectedTexture:GetOrthographic
8 Years Ago
Corpse name improvements
bot
8 Years Ago
Automated Linux DS Build #406
8 Years Ago
Commented out grid manager debug logs
8 Years Ago
HumanView LateUpdate animation code doesn't run if the unit is dead EntityComponentManager destroyed components buffer/cleanup at end of tick
bot
8 Years Ago
Automated Windows Build #406
bot
8 Years Ago
Automated OSX Build #406
bot
8 Years Ago
Automated Linux Build #406
8 Years Ago
Tunnel peekaboo glitch fix Scene2Prefab
8 Years Ago
Added p2p_friendsonly ConVar
8 Years Ago
Moved human specific animation code out of UnitView and into HumanView
8 Years Ago
more levels on UI sfx
8 Years Ago
Fixed HumanView Update not calling base
8 Years Ago
Unity launch vars, the same as old builder
8 Years Ago
Cleanup bundles folder properly when building
8 Years Ago
Enable gfx jobs in player settings..
8 Years Ago
ActionSettings must implement BlackboardReadKeys array property, displayed in editor (BEF-311) Added warning in Items.OnPickUpEvent when the item has been nulled whilst waiting for the callback, which is apparently possible.