241,020 Commits over 3,867 Days - 2.60cph!

8 Years Ago
merge from main
8 Years Ago
hunting loop
8 Years Ago
Server compile fix
8 Years Ago
Code generation now stores stuff to PlayerPrefs that should avoid unnecessary regeneration
8 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
8 Years Ago
Merged from large scale occlusion branch
8 Years Ago
Merged from large scale occlusion branch
8 Years Ago
Activated command-buffer merge to PBR g-buffer occlusion and multiply on camera target, intead of post Removed ExecuteInEditMode
8 Years Ago
set up aim throwing for bone knife updates to other throwables
8 Years Ago
Added some lock stuff
8 Years Ago
updates to vm source anims
8 Years Ago
added meat meshes to animals
8 Years Ago
Merge from main
8 Years Ago
Tweaked default values; fixed toggling
8 Years Ago
updated to b19 stone spear cheaper furnace / storage box earlier (before metal objects)
8 Years Ago
Cleaning up debug entity spawning (buildings work now)
8 Years Ago
8 Years Ago
item\weapon\augment\
8 Years Ago
Death effect actions
8 Years Ago
Effects editor and data cleanup
8 Years Ago
Added "graphics.lso" command to enable large scale occlusion Fixed a few more bugs + simplified inspector
8 Years Ago
Removed concept of Parallel Actions from ActionChain
8 Years Ago
Code generator should now automatically generate code upon reloading the code in Unity.
8 Years Ago
Lotsa ability changes
8 Years Ago
Merge from save 119
8 Years Ago
Bridge tweak
8 Years Ago
UDM NRE catch
8 Years Ago
Ration floating box: fbx, lods, col, textures and materials
8 Years Ago
Fixed RemoveEffect
8 Years Ago
Cleaned up and improved debug spawning and component listing Fixed Action.AddEffect being shit
8 Years Ago
Merge from main
8 Years Ago
- No longer start with a random ability - Crates now have a 50/50 chance to spawn a weapon or an ability pickup - Ability pickups are now correctly equipped
8 Years Ago
- Temp ability pickup UI, fixed errors from ability pickups. - Abilities drop 100% from crates for testing
8 Years Ago
Scene2Prefab dungeons
8 Years Ago
- Project upgraded to 5.3.5
8 Years Ago
fixed sandbag barricade (prop version) never culling in dungeons
8 Years Ago
Some tweaks to pigeon nest structure models/prefab
8 Years Ago
- WIP ability pickups
8 Years Ago
Herbivore AI tweaks
8 Years Ago
Network++ Save++
8 Years Ago
removed accidental modifiers on exiting exhausted and injured conditions
8 Years Ago
Post-merge
8 Years Ago
Merge from dungeon_art_3
8 Years Ago
Pre-merge
8 Years Ago
this was changed.. might be important
8 Years Ago
Death screen: bear.prefab -> bear
8 Years Ago
vertex normal fixes, collision improvements WTP Scene dressing update
8 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix
8 Years Ago
More caves
8 Years Ago
Tweaked water / landmass ratio