241,025 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Changed AtmosphericMusicSettings to use a bundle system, with one tag per asset and tags per bundle
8 Years Ago
updated tiles with curves
8 Years Ago
- Ability use counters and limits - Fixed nothing working
8 Years Ago
Metas, deleting tween settings asset thing
8 Years Ago
Deleted a tweening thing
8 Years Ago
hide fbx
8 Years Ago
- More ability stuff
8 Years Ago
Fixed rare use of stale ILuaInterface pointer in C_BaseEntity::RestoreLuaEntityTable (Engine Error: GetLuaTable != TABLE!)
8 Years Ago
Click fx stuff
8 Years Ago
Data save
8 Years Ago
Added UnitEffectsWidget
8 Years Ago
Editor asset icon display funtimes
8 Years Ago
Data icon handling refactor Fixed NRE in UnitBehaviourWidget.OnBehaviourCompleted
8 Years Ago
Removing duplicate fields in some data types
8 Years Ago
Misc data type code consistency/cleanup
8 Years Ago
Allow "empty" DSEs.... AI Designer GoalPlan Editor tweaks
8 Years Ago
Nuked all un-used Goals and GoalPlans from the db Added basic usage counter to DataAsset, requires per-type impl, and more work to be 100% accruate (in the case of Interactions in particular)
8 Years Ago
More AI data validation
8 Years Ago
Compile fix
8 Years Ago
Data
8 Years Ago
Compile fixes
8 Years Ago
Data validation hooks for GoalParameters + GoalPlanParameters Removed SelfType from ConsiderationSettings
8 Years Ago
Fixed CanFindItems NRE
8 Years Ago
Data
8 Years Ago
Fixing more building shit, people now grab tools again
8 Years Ago
Data
8 Years Ago
Condition fixes, data, etc
8 Years Ago
Removed IsInFearCondition, replaced with regular flag condition Renames, data fixes, etc
8 Years Ago
Removed pointless "self type" field from ConditionSettings. Fixed some data
8 Years Ago
Fixed human building module not working
8 Years Ago
More editor side tinkering
8 Years Ago
Fixed messy building text display.
8 Years Ago
DataEditor asset filtering fix
8 Years Ago
DataEditor tweaks
8 Years Ago
Removed EntityCondition, UnitCanFindEntityCondition replaced with new Entity type and EC type conditions where they were in use. Deleted a shitload of un-used condition assets
8 Years Ago
Fixed incorrect building % calculation
8 Years Ago
Fixed percentage stat modifiers not working, cleaned up Stat+Modifiable so that we no longer store two seperate lists of modifiers... (wat)
8 Years Ago
Item handling tweaks and cleanup
8 Years Ago
Fixed BehaviourChain not firing OnBehaviourCompleted event + UnitBehaviourWidget not updating properly
8 Years Ago
Removing island02 from build settings
8 Years Ago
PlayerController tweaks (don't remove sleeping flag when adding to unit's) behaviour chain Desire tinkering
8 Years Ago
Renamed Agent+Goals partial and methods to Agent+Behaviour
8 Years Ago
Don't recalculate decision score when adding to existing player instigated goal/behaviour chain Reset UnitBehaviourWidget on goal completion
8 Years Ago
Unsetting active combat ability when unequipping weapon
8 Years Ago
smartobject_test wall layer fix
8 Years Ago
Rename
8 Years Ago
Unit.Items.IsHolding, Combat.OnPickedUpItem tweak
8 Years Ago
Tweaks
8 Years Ago
unimportant stuff
8 Years Ago
PerformRangedAttack NRE catch with throwing weapons