241,017 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Merged latest wip
8 Years Ago
protocol++
8 Years Ago
merge into prerelease
8 Years Ago
undid complete fuckup
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
Merge from main
8 Years Ago
Starting values for stats set in OptionsManager are now correctly set for player's tribe
8 Years Ago
Made everything use the new get methods and properties associated with stats
8 Years Ago
▄▌▇▋▇▅ ▌▉▊▇▆ █▆█ ▆▌▍ ▅▆▅▇▄▋ ▊█▋▊▍▌ ▅▌█▊▇
8 Years Ago
updates to vm source files
8 Years Ago
latest art changes to human deer bear and some huts added sloth
8 Years Ago
Updated paint mode scene lighting
8 Years Ago
actual fix for the sloth (had forgotten to put body in the mesh name)
8 Years Ago
Added auto-generation of stat getter methods that should support caching
8 Years Ago
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
8 Years Ago
Added code generation for StatsComponent+Properties
8 Years Ago
human anims setup to take injured and exhausted
8 Years Ago
Updated city scene Changed mission queue layout Updated inputs
8 Years Ago
added new city blocks to new scene and combined to make test city
8 Years Ago
added exhausted and idle triggers to bear and deer
8 Years Ago
created new resolution roads and hex system and exportede
8 Years Ago
Increased range that weapons can be picked up at
8 Years Ago
updated 32x tiles
8 Years Ago
source anim update
8 Years Ago
first pass sloth using the bear as a base reimported asset stats from google drive
8 Years Ago
updates to bone throwng vm anim source
8 Years Ago
█ ▅▍▉█▌▍ ▉▍▍ ▉▉▊▋▌▅ █▇▋
8 Years Ago
Added reporter Added rotate function for hex grid Switch to paint mode
8 Years Ago
remade hex pieces with new road width
8 Years Ago
updated tiles to 32x32
8 Years Ago
Updated plugins VS solution to allow compilation with XS
8 Years Ago
improved mud 01 roof and base
8 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
8 Years Ago
Added decal renderer and bullet impact decals.
8 Years Ago
DM and Action Run is still on Sim Tick, while some other things that's got to do with Behaviour Chain ticking has been moved onto the ordinary Tick.
8 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
8 Years Ago
triggerTurnL and triggerTurnR setup for human but needs hooking up via code
8 Years Ago
FOR FUCK SAKE wip room script, commenting unfinished part
8 Years Ago
NRE Fix
8 Years Ago
- Speed tweak
8 Years Ago
Updated truck with right materials
8 Years Ago
made mudhut base deeper and have less of a lip init randomNumber on units in animation prefab so I can modify the idle speed with it to stop animals idles syncing up
8 Years Ago
Bleeding now is attached to it's unit.
8 Years Ago
- Commented out camer cullign debug line
8 Years Ago
▌▇▉▇▉▉▄_▊▅▉▌▉▄▅█▇▄ █▆▅▅ ▌ ▌▆▍▍▊▆▋▅▅▍▅▆
8 Years Ago
▇▊▆▊▄██_▅▆▍▉▇▊▊▅▍█ ▄▆▉▆ ▅ ▍▉▄ ▉▉ ▌▄▍▉ ▆▉▇▋█
8 Years Ago
Fixed admins getting AH violations when disabling admin cheat while moving very fast Fixed taking damage when entering water while using admin cheat
8 Years Ago
Fixed being able to place boxes partially inside walls (RUST-908)
8 Years Ago
Fixed weapon attachments being invisible when attached to weapon that is currently held Cleaned up some code that dealt with the weapon attachment disabled flag