239,298 Commits over 3,837 Days - 2.60cph!

9 Years Ago
fixed minor bug with the 3rd person syringe anims
9 Years Ago
changed the 3rd person medical syringe animations so they match the bandage wrap anims
9 Years Ago
added animation for bandage wrapping other players for the view model / third person
9 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings
9 Years Ago
Added first pass Mavis rig
9 Years Ago
- Fix for ZoneSeasons in-editor Update, season changes work properly now without occasional NREs - ZoneEcology spawning disabled while methods are re-worked
9 Years Ago
Got in the basic Unet stuff and made a little test. Works fairly well.
9 Years Ago
Icons for barricades & camera
9 Years Ago
Added drill spaceship to wild west scene and animated. removed old files
9 Years Ago
Made transition from hit to run
9 Years Ago
concrete and sandbags barricades
9 Years Ago
Fixed Igor smash
9 Years Ago
NavAgentMoveRandom picks positions actually relative to the parent transform
9 Years Ago
Updated anim viewer scene with Igor
9 Years Ago
you can now jump out of water onto small ledges
9 Years Ago
Post-build deployment, GUID: 7fdb99c2-c7df-43da-9884-88a7c67a5e99
9 Years Ago
Set Igor scale back to 1 temporarily
9 Years Ago
Some file cleanup
9 Years Ago
Fixed ball trail issue on serve
9 Years Ago
Post-build deployment, GUID: b6af5d9a-3ba7-4afd-930f-cccbc3d7565f
9 Years Ago
Removed Alpha on UI
9 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
9 Years Ago
Added overflow checks to string to int conversion
9 Years Ago
Merge from main
bot
9 Years Ago
Linux Build 521
9 Years Ago
Fixed BeginSample with no EndSample
bot
9 Years Ago
LinuxDS Build 551
9 Years Ago
Ragdoll tweaks
9 Years Ago
Merged 7283 to main
9 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
9 Years Ago
Profiling + Performance Added server.aihandlerms Added server.itemdespawn Fixed ragdoll stutter
bot
9 Years Ago
OSX Build 627
9 Years Ago
Trying to fix some weird build error on the Linux dedicated server
9 Years Ago
Fixing previous checkin
9 Years Ago
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
9 Years Ago
Upgraded Persistence branch to 5.1b1 in preparation for merge.
9 Years Ago
Performance fixes
9 Years Ago
PlayerWeather persisted.
9 Years Ago
Reducing the ragdoll quality (perf)
9 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
9 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
9 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
9 Years Ago
lit and textured wild west drilling space ship
9 Years Ago
Commented out ZoneSeasons editor only Update stuff
9 Years Ago
WIP Unit selection projector stuff
9 Years Ago
Cleaned up menu background
9 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
9 Years Ago
PlayerTimeControl persisted.
9 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
9 Years Ago
PlayerCamera persisted.