239,298 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Hmf
9 Years Ago
- Working on Exterior/Interior camera transitions - Some UI Cleanup - Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player) - Added Open Sans font, removed old font prefabs from pre 5.x - Couple of fixes to ZoneSeason editor only stuff
9 Years Ago
Fixed roadside placement delta being too high
9 Years Ago
Fix for awake players not adding comfort
9 Years Ago
Cleanup
9 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
9 Years Ago
Mountain blending tweak
9 Years Ago
stone hatchet world model
9 Years Ago
Bridge tweaks
9 Years Ago
tweaked the inplace turning animations
9 Years Ago
turn inplace animations for rifle / rock / spear / torch
9 Years Ago
Added Mavis racket maya & fbx files
9 Years Ago
Added blended topology to cave
9 Years Ago
Added some code utils, moved easing code
9 Years Ago
Terrain raycast tweaks
9 Years Ago
Removed debug shit
9 Years Ago
wooden barricade boilerplate
9 Years Ago
- Laser/missile turret improvements
9 Years Ago
Added blended topology type Optimized terrain raycasting step
9 Years Ago
unwrapped drill spaceship, ready for texture
9 Years Ago
- Meg's Placeholder model for the bouncer balls
9 Years Ago
more compile error BS
9 Years Ago
compile fix
9 Years Ago
Added 2P special markers and updated panel
9 Years Ago
merge into main
9 Years Ago
plastic moves/deletes
9 Years Ago
update phrases etc
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
9 Years Ago
- Created a separate prefab for Missile Turrets
9 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
bot
9 Years Ago
Windows Build 475
9 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
bot
9 Years Ago
OSX Build 624
9 Years Ago
Merged in itemmodels
9 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
9 Years Ago
Prevent placing sleeping bag inside resources
9 Years Ago
held bandage baseline syringe refactor
9 Years Ago
Merged from main
9 Years Ago
Removed old network code.
9 Years Ago
Missed file
9 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
9 Years Ago
Missing file
9 Years Ago
Missing files.
9 Years Ago
Backup
9 Years Ago
Updated to Unity 5.1
9 Years Ago
Cave test assets
9 Years Ago
Some cave test assets and updated Human Male, Rocks and reference files from... a while ago :x
9 Years Ago
Improved bridge terrain adjustments