257,432 Commits over 4,018 Days - 2.67cph!

9 Years Ago
These mats shouldn't exist.
9 Years Ago
Fixed Physics.IgnoreCollision performance regression on certain hardware
9 Years Ago
let's include the waterfall edge mesh
9 Years Ago
Scene, waterfall, horizon plate mesh
9 Years Ago
Water.cs > TOP_Sampler.cs
9 Years Ago
new splats
9 Years Ago
Ocean mat
9 Years Ago
Shader/mat tweaks
9 Years Ago
horizon things.
9 Years Ago
TOD ambient tweaks
9 Years Ago
Fixed mega ammo exploit
9 Years Ago
Flattened normals on the curved horizon plate because shading is lol.
9 Years Ago
oops shader arithmetic derp
9 Years Ago
Horizon shader stuff.
9 Years Ago
- Made a selection box. Visual only, doesn't select yet.
9 Years Ago
Horizon billboards. Random mat shit.
9 Years Ago
- Lots of action work. - Resource died event. - People will now start harvesting a new resource location of same type when the one they've just deposited has depleted
9 Years Ago
01 stuff
9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
Water script NRE fix
9 Years Ago
Water script can pull various samples from TOD Tinkering with water_edge_shore
9 Years Ago
-camera doesn't lag behind moving units, and doesn't jerk on orbiting
9 Years Ago
recovered waterfall foam shader
9 Years Ago
Fixed legacyGL/Linux water shader compilation errors Fixed broken water SSR on GLcore/OSX
9 Years Ago
Color matched ocean and river
bot
9 Years Ago
Automated Linux DS Build #239
bot
9 Years Ago
Automated Windows Build #239
bot
9 Years Ago
Automated OSX Build #239
bot
9 Years Ago
Automated Linux Build #239
9 Years Ago
- Changes to harvesting and stat carrying, so people don't starve themselves to death when they deposit food
9 Years Ago
9 Years Ago
Player viewmode flag override for bawng
9 Years Ago
Linux server console error
bot
9 Years Ago
Automated Linux DS Build #238
9 Years Ago
Improved delta encoding of ragdoll bone positions/angles Set origin when creating propspawn/entity_remove effects to fix PAS issues
9 Years Ago
New stone, sulfur and metal ore world pickup models
bot
9 Years Ago
Automated Windows Build #238
9 Years Ago
- Fix for weird light prefab problem
bot
9 Years Ago
Automated OSX Build #238
bot
9 Years Ago
Automated Linux Build #238
9 Years Ago
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
9 Years Ago
- Bits
9 Years Ago
Fixed shader related black river bug Fixed water camera NRE
9 Years Ago
Perceived Units should clear before reconstructing over surrounding units, else we'd be perceiving things "on the other side of the island".
9 Years Ago
Updated all stats
9 Years Ago
Missing berry bush prefab re-made
9 Years Ago
Group's should remove units when they die now Mood stat getter fix
9 Years Ago
combat idle setup with first pass anim human ouch anim has ouch sounds attached
9 Years Ago
Merge from save115_fixes