239,296 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
9 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
9 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
9 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
9 Years Ago
Apply decor components on riverside and roadside decor
9 Years Ago
Scale river depth with terrain slope
9 Years Ago
Improved roadside decor placement
bot
9 Years Ago
OSX Build
9 Years Ago
fix for sleeping bag list not showing up
9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
9 Years Ago
Removed unnecessary hack for sleeping bags
9 Years Ago
Moving Effects into a seperate tab in BeforeEditorWindow
9 Years Ago
Added special move anim and controller changes to Igor Close up cam now supports win / lose and specials
9 Years Ago
- Updated to 5.1.0b1 - Fixed some API issues in ProCore plugin - Remove some problematic Cecil PDB/MDB files (seems ok?) - Improved override/inhertince display for UnitAsset species groups in the Before Editor window - Clean up and various layout improvements for the Before Editor window - Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
9 Years Ago
small refactor for eyepeek
9 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
9 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
9 Years Ago
merge from main
9 Years Ago
re-exported barricades using a single component - proper
9 Years Ago
Almost finished emblem designer class.
9 Years Ago
re-exported barricades using a single component
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
tweaked lighting on cloud city
9 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
9 Years Ago
Fixed vitals sometimes not showing
9 Years Ago
- Fixed building placement issue - Fixed building persistence issues - Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
9 Years Ago
No placing sleeping bags under water
9 Years Ago
turned off emission on court surfaces, brightened court surface textures to compensate, tweaked amplify colour textures further to darken shadows, removed erroneous materials
9 Years Ago
Added smash to igor controller
9 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
9 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
9 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
9 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
9 Years Ago
Mergin
9 Years Ago
Pre-merge
9 Years Ago
Allow clients to call data.export
9 Years Ago
Updated Igor special move & exported
9 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
9 Years Ago
9 Years Ago
added inplace turning animations for when the player holds a bow improved the 3rd person crouchwalk animations for the bow
9 Years Ago
Added Igor special move source
9 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
9 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
9 Years Ago
Removed trigger hack from TreeMesh
9 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
9 Years Ago
Build tweak
9 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
9 Years Ago
Multiply constant fog color with light color grayscale value
9 Years Ago
Added data.export admin command (exports terrain data as RAW files)