250,107 Commits over 3,959 Days - 2.63cph!
FindRequiredTool uses Unit.GoTo
Add basic Unit.GoTo, used in FindItemOfType
Added Mavis volley shots to config
WIP items as tools, lots of editor cleanup and improvement
All Items have DamageStats exposed in editor when they are holdable (in hands)
Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations
Added optional RequiredTool to both ResourceItemSettings and BuildingSettings
Added FindRequiredTool Action
Added UnitCanFindRequiredTool Consideration
Removed Equippable
Lion-El volley update, added smash
Igor serve , serve walk & bounce updated
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
FOR FUCK SAKE factory prefab room, minimap tweak
FOR FUCK SAKE pipe entrance model/texture
!A minimap shader
Igor serve, bounce, serve walk updates (also removed clipping)
Another update for Lion-El volley stretch
added deuce indesign doc and pdf
- Disabled GO button when starting a mission from mission select so it doesn't look like it's hanged
Lotblocks are now clipped by the roads and island.
Theres a bug somewhere though!
Mavis / LionEl charge shot visual effect
Mavis can return dive shots
- Refactored a bunch of floor collision/height check stuff
- Fixed enemies/crates etc not spawning at the correct height in areas above or below 0
Updated Lion-El volley forehand stretch for better blending
Agent Behaviour and DM ticks can be independently controlled
Disable Agent Behaviour and DM on Unit death
Building/Resource interactions all use positions
Activity cleanup/notification improvements/cleanup
Added LionEL dives to controller
Updated wearable pumpkin's face
Made footstep sounds of the local player / other players more deterministic
Hooked up stab decals and effects
Hooked up footprint decals
Fixed notifications widget not being registered with the game UI screen
Human male ragdoll tweak
Fixed some issues with Unit death flagging and animator/ragdoll handling
Lotblocks get deleted when a roadsection is deleted.
Deletion now works much better and all island chunk invalidation now propbably works properly.
changed water reflect layers on test court to make water only reflect a few objects. Tweaking lighting intensity and direciton. Lessened bloom slightly
- Rebuilt prefabs
- Mission definitions now provide the mission headline display text
- Mission objective headlines are now shown when starting the level
- Mission objective tracker now shows real description and object names
Just merging from main, to keep the hunt up to date with everything.
Fixed console background not covering properly
Testplane map
Fixed errors when no TOD_Sky.Instance
InteractionPositions now stored on a per-interaction basis on SmartObjectViews
Added SmartObjectViewEditor with handling for new stuff
Added SmartObject.GetInteractionPositionSet(int interaction_id)
Made EntityView abstract
Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
added new collision to all courts.
added new collision to all courts