3,393 Commits over 273 Days - 0.52cph!
Merge branch 'master' of arcade into net-lidgren
[zombies] build menu shows tooltips
[zombies] build menu shows proper icons
[zombies] fence debris when damaged
[zombies] added fence structure
Added history fade duration and delay to script to control through the inspector
Chatbox now removes history that completely overflows the history region
Merge branch 'net-lidgren' of arcade into net-lidgren
Added fading line history to chatbox to show chat when chatbox is closed
Chatbox now closes after submitting and fixed input focus, ActivateInputField was needed before Select
Chatbox scroll to bottom now only happens if the scroll is already at the bottom
Merge branch 'net-lidgren' of arcade into net-lidgren
Added auto scrolling to chatbox when text is added to output
Fixed an error when registering networkables client side.
Changed how players find themselves.
Merge branch 'net-lidgren' of arcade into net-lidgren
Fixed chatbox submit button
Making sure clients are given the message table before receiving their `Player` entity spawn message.
Chatbox submit with enter press now works
Game host processes now timeout if they lose connection with the game process.
Chat starts disabled, player connection response messages are now sent on `Channel.Spawn` to make sure they arrive before the client is told about any entities.
Players now oscillate up and down as a floating cube should.
`Chatbox` is now hidden by setting the alpha of its internal `CanvasGroup`.
Added ability to show / hide the chatbox.
Can now free the cursor with Esc.
Added command line options for standalone builds, fixed all players having the local client's avatar.
Fixed player angles interpolation.
Basic interpolation of player state.
Basic networked player state updates implemented.
Added crouching to `PlayerController`.
Finished basic player controller movement / mouselook.
Restructured `Unity/Arcade/Assets`.
Removed unnecessary references of `GameAPI.dll` from `Arcade` scripts.
Fixed protobuf class generation if the project path has spaces in it.
[zombies] soldiers get stat experience for doing different things
[zombies] stat lvl up effect
Started work on player controller, spawning networked entities mostly working.
Merge branch 'interior' of arcade into net-lidgren
Merge branch 'interior' into net-lidgren
Conflicts:
Unity/Arcade/Assets/Scenes/NetworkTest.unity
More client side spawning work.
Merge branch 'net-lidgren' of arcade into interior
Moved most protobuf schema definitions to be inline, started work on client side spawning.
Fixed standalone builds of the Arcade.
Merge branch 'net-lidgren' of arcade into interior
Got rid of the `Arcade.dll` project entirely, fixing networking initialization (???)
Merge branch 'net-lidgren' of arcade into interior