3,393 Commits over 273 Days - 0.52cph!
Fixed using different scales for world and screen positions in the BudgetBoy API.
Added Button.JustPressed and Button.JustReleased
Added Button.JustPressed and Button.JustReleased
Added separate axis definitions for left / right stick and WASD / arrow keys
Added separate axis definitions for left / right stick and WASD / arrow keys
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
Added Entity.IsActive and Entity.IsVisible
Added Entity.IsActive and Entity.IsVisible
Added Stage.Remove for both IRenderable and IUpdatable
Added Stage.Remove for both IRenderable and IUpdatable
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
Partial implementation of flags to possibly revert to.
Partial implementation of flags to possibly revert to.
Added enum flags to entities and methods to get entities in a stage by flags.
Added enum flags to entities and methods to get entities in a stage by flags.
Added basic Bolt networking integration
Added basic Bolt networking integration
Added some extra members to Bounds and added a Bounds property for Entity
Added some extra members to Bounds and added a Bounds property for Entity
Some refactoring of the test game to use Entities instead of naked sprites.
Some refactoring of the test game to use Entities instead of naked sprites.
Added Stage.GetEntities overrides that can specify bounds
Added Stage.GetEntities overrides that can specify bounds
Added a new method to create animations.
Added a new method to create animations.
Cabinets now retain changes made in the inspector.
Cabinets now retain changes made in the inspector.
Hopefully fixed an issue with build_all.sh
Hopefully fixed an issue with build_all.sh
Added possibly redundant exit lines to the end of shell scripts.
Added possibly redundant exit lines to the end of shell scripts.
changed makefiles to use diff mono compiler
changed makefiles to use diff mono compiler
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
Merge branch 'master' into networking
Merge branch 'master' into networking
Removed redundant line from build_all.sh
Removed redundant line from build_all.sh
server spawns a cabinet on MapLoadDone
server spawns a cabinet on MapLoadDone
Switched '{0}' for '#' in animation constructor patterns.
Switched '{0}' for '#' in animation constructor patterns.
Merge branch 'master' of arcade