repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

9 Years Ago
Merge branch 'net-lidgren' of arcade into interior
9 Years Ago
Fixed a couple of script errors after cleanup.
9 Years Ago
Cleaned up the networking framework.
9 Years Ago
Merge branch 'net-lidgren' of arcade into interior
9 Years Ago
Added UI prefabs
9 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
9 Years Ago
Implemented basic client connection process, including message table synchronization.
9 Years Ago
Added using Arcade.Math to scripts that need it
9 Years Ago
Added Vector2i and LineSegment2i to Arcade.Math instead of Arcade.Interior
9 Years Ago
Fixed walls not using the type from the saved data
9 Years Ago
Moved over content and prefabs needed for room editor
9 Years Ago
Started moving over room editor code
9 Years Ago
Now using ProtoBuf encoded payloads for messages.
9 Years Ago
Can now specify hard-coded message identifiers in protobuf schema files. Message identifiers are now sent using a variable length encoding.
9 Years Ago
Finished `Arcade.Networking.ProtoBuf.MessageTable` class.
9 Years Ago
Merge branch 'master' into net-lidgren
9 Years Ago
[zombies] sometimes zombies will attack a wall if an existing entrance exists but is far away
9 Years Ago
[zombies] fixed some bugs with how zombies evaluate whether they should attack a structure
9 Years Ago
Part way through implementing a networked message passing system.
9 Years Ago
Removed phantom meta file.
9 Years Ago
Steamworks is working.
9 Years Ago
Added Steamworks.NET
9 Years Ago
Revert "Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error." This reverts commit 380271460a345e55308c48c79a76582fe078562e.
9 Years Ago
Changed `Arcade.Interior.Vector2i` to `GameAPI.Vector2I` in `Interior.proto` to fix a compilation error.
9 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
9 Years Ago
New version of the protobuf generator, can now specify base classes for non-external message types.
9 Years Ago
Added InteriorTest scene with debugging camera
9 Years Ago
Started loading interiors from saved protobuf data
9 Years Ago
Started work on a chat box to test networking.
9 Years Ago
Split `NetworkManager` into `Client` and `Server` components, which can be enabled or disabled to switch between a client, listen server or dedicated server.
9 Years Ago
Finished networking framework refactor, merged `Arcade.X.dll`s into `Arcade.dll`.
9 Years Ago
Networking framework refactor to fix namespace hell.
9 Years Ago
[zombies] when pathing attack structure, dont consider other soldiers blocking your path
9 Years Ago
Added `Arcade.Shared` project.
9 Years Ago
Re-enabled vsync.
9 Years Ago
Added `NetworkManager.TickRate`, fixed servers not adding newly connected clients to their client dictionary.
9 Years Ago
Meta file sync.
9 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
9 Years Ago
Finished basic networking framework.
9 Years Ago
Added Interior.proto Switched to forward rendering
9 Years Ago
Removed Unity 4 installation requirement from the premake script, added `pdb2mdb.exe` to `Resources`.
9 Years Ago
More Lidgren networking implementation.
9 Years Ago
Made sure everything compiles, moved networking protobuf files.
9 Years Ago
Merge branch 'master' into net-lidgren
9 Years Ago
Fleshed out networking interfaces.
9 Years Ago
[zombies] when they cant reach position, zombies attack part of the blocking wall instead
9 Years Ago
Merge branch 'master' of arcade
9 Years Ago
More networking boilerplate.
9 Years Ago
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
9 Years Ago
Added reference to `Lidgren.Network.dll`.