brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

10 Years Ago
[mazing] removed space from script directory names
10 Years Ago
Added assembly meta files to see if that fixes an issue with new clones.
10 Years Ago
Now forces the use of gmcs rather than mcs for Unix systems.
10 Years Ago
Added commands to copy required libraries to Binaries for GamePackager.
10 Years Ago
Possible fix for incorrect path separators on Macs.
10 Years Ago
Fixed missing System.Core reference.
10 Years Ago
Fix for warning spam.
10 Years Ago
Added Unity/Assets/Plugins/Editor to source control.
10 Years Ago
Added premake5.exe
10 Years Ago
Updated README.md
10 Years Ago
Updated .gitignore
10 Years Ago
Upgraded premake to recent development build, removed prepackaged game files.
10 Years Ago
Premake script now generates game project files.
10 Years Ago
Updated premake4.lua
10 Years Ago
Renamed GameAPI.lua to premake4.lua
10 Years Ago
Added premake4 script.
10 Years Ago
Finished cleaning project.
10 Years Ago
Removed visual studio files.
10 Years Ago
Removed compiled binaries.
10 Years Ago
Added word wrapping to the BudgetBoy.Text class.
10 Years Ago
Another possible fix.
10 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
10 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
10 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
10 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
10 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
10 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
10 Years Ago
Refactored coroutine creation.
10 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
10 Years Ago
Fixed a stack overflow in Awaitable.Update()
10 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
10 Years Ago
Added some Random methods to Mathf.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Started work on cleaning up building on Unix.
10 Years Ago
Some additional coroutine utility classes and methods.
10 Years Ago
added newline support to text
10 Years Ago
Fixed StartLocallyControlling using null controller entity
10 Years Ago
updated .gitignore
10 Years Ago
removed more bolt user files
10 Years Ago
removed bolt user dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
forgot to load game state on the server cabinet before broadcasting it to everyone else
10 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
10 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
10 Years Ago
updated bolt to latest version to make use of connection request token.
10 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
10 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
10 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
10 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
10 Years Ago
Merge branch 'master' of arcade