700 Commits over 273 Days - 0.11cph!
[mazing] removed space from script directory names
Added assembly meta files to see if that fixes an issue with new clones.
Now forces the use of gmcs rather than mcs for Unix systems.
Added commands to copy required libraries to Binaries for GamePackager.
Possible fix for incorrect path separators on Macs.
Fixed missing System.Core reference.
Added Unity/Assets/Plugins/Editor to source control.
Upgraded premake to recent development build, removed prepackaged game files.
Premake script now generates game project files.
Renamed GameAPI.lua to premake4.lua
Finished cleaning project.
Removed visual studio files.
Removed compiled binaries.
Added word wrapping to the BudgetBoy.Text class.
Possible fix for coroutines added to Sequential / Parallel aborting early.
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
Changed Sequential and Parallel to have more control over how they terminate.
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
Refactored coroutine creation.
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
Fixed a stack overflow in Awaitable.Update()
Partial (aborted) removal of WaitForCoroutine method.
Added some Random methods to Mathf.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Started work on cleaning up building on Unix.
Some additional coroutine utility classes and methods.
added newline support to text
Fixed StartLocallyControlling using null controller entity
removed more bolt user files
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.dll
forgot to load game state on the server cabinet before broadcasting it to everyone else
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
updated bolt to latest version to make use of connection request token.
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
fixed games appearing to have 2 current stages when loading a state passed from another player
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
Merge branch 'master' of arcade