brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

10 Years Ago
If a file is given to the premake script as the location of Unity at first execution, that file's directory is now used.
10 Years Ago
[memory_dungeon] moved some stuff out of GameStage into a Player class
10 Years Ago
[memory_dungeon] card factory, card event callbacks
10 Years Ago
[memory_dungeon] more refactoring
10 Years Ago
Experimental lua support, not quite working.
10 Years Ago
Premake script now requests the location of unity assemblies when first executed.
10 Years Ago
Updated .gitignore
10 Years Ago
Removed Unity DLL files from source control.
10 Years Ago
Automatically generated bindings are now functioning in Unity.
10 Years Ago
Property generation for interfaces implemented.
10 Years Ago
Upgraded project to U5, let's hope this works.
10 Years Ago
Started work on a new approach to bindings generation.
10 Years Ago
Locally pausing games when the player requests to stop playing before waiting for server confirmation, this is so the local pause screen matches the last frame sent to the server.
10 Years Ago
Fixed project dependencies by correcting a bug with premake.
10 Years Ago
PreGen projects are now generated for each project flagged for binding generation.
10 Years Ago
Started implementing project parsing for bindings generation, will probably try a different approach.
10 Years Ago
Added BindingsGenerator project.
10 Years Ago
Renamed solution from GameAPI to Arcade.
10 Years Ago
Update README.md
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Updated README.md
10 Years Ago
Spawning Enemies from Saved State
10 Years Ago
Fixed GridManager loading flipping incorrectly.
10 Years Ago
Added StateLoad/StateSave to GridManager. Started to Load/Save GameStage for Mazing.
10 Years Ago
Implemented State Save/Load for Mazing EnterScoreStage and HighscoreStage
10 Years Ago
Complete fix for gmake not recognizing changes to game resources.
10 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
10 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
10 Years Ago
Updated premake5 script to automatically detect platforms.
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Split solution into groups.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Added all of the variables to Mazing Player state Save/Load
10 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated .gitignore
10 Years Ago
Added Jurassic source.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Added ResourceLibrary project
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
Updated Bolt to latest version. Fixes highscore syncing without editing source.
10 Years Ago
Update CabinetScreen.cs
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.