brancharcade/main2cancel

700 Commits over 273 Days - 0.11cph!

10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[memory_dungeon] card flip anim scissoring
10 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Added countdown display to SmashBlox when paused.
10 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
10 Years Ago
Replaced ClearScript with Jurassic.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Tweaked CRT pixel brightness when fully zoomed in.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added a higher resolution CRT pixel image.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added CRT pixel effect to the cabinet screen shader.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Fixed screens in edit mode.
10 Years Ago
Merge branch 'js-scripting' of arcade
10 Years Ago
Fixed screens going black after refocusing.
10 Years Ago
[memory_dungeon] shuffled cards
10 Years Ago
Updated scene to stop strange NullReferenceExceptions in Bolt.
10 Years Ago
Fixed multiplayer test cabinet prefabs.
10 Years Ago
Added Debug configuration, fixed major performance issue.
10 Years Ago
Fixed rendering.
10 Years Ago
Fixed NullReferenceException in ControlsBase.
10 Years Ago
Audio and some parts of the graphics system seem to be working now.
10 Years Ago
Everything compiles again, time to test.
10 Years Ago
Audio and Controls providers implemented, just Graphics to go.
10 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
10 Years Ago
Graphics, audio and controls abstracted. GameAPI now compiles.
10 Years Ago
Finished abstracting audio.
10 Years Ago
Started massive refactor to move all Unity stuff to GameAPI.Unity
10 Years Ago
Added GameAPI.Unity project.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj GameAPI/GameAPI.csproj
10 Years Ago
Scissor rectangles now work.
10 Years Ago
Implemented setting / clearing scissor rects (they don't do anything yet).
10 Years Ago
Renamed Bounds to RectF and added a RectI struct.
10 Years Ago
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
10 Years Ago
[memory_dungeon] removed Task class
10 Years Ago
Fix for coroutine awaitables iterating prematurely.
10 Years Ago
Fixed cabinet entities missing GameCabinet scripts.
10 Years Ago
[memory_dungeon] coroutine/task stuff mostly