1,415 Commits over 122 Days - 0.48cph!
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Replaced Bindable with Object in the docs.
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Debug
Added descriptions to GameAPI.BudgetBoy.Image
Added descriptions to GameAPI.BudgetBoy.Animation
re-organized emulator gui
tweaked emulator gui colors
Using correct Rect operator names
Fixed emulator toolbar resizing in on itself, the pixel rect needed to be cached in awake instead of being used every update
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
Documented Sprite and Tilemap
Readonly properties are now automatically labeled as such in the docs.
Merge branch 'master' of arcade
Added readonly labels to corresponding properties.
Updated meta and project settings files to include entries produced by Unity 5b7.
Started work on TypeScript module definition file generation.
Replaced Object with any in docs and TypeScript definitions.
Finished TypeScript definition generation.
Added documentation to TypeScript definition generation.
Functions using `params` now produce the correct signature during TypeScript definition generation.
Implemented constructor and static member TypeScript definition generation for structs and Bindables.
Added ToString functions to Rect classes
Removed redundant var declarations from TypeScript definition generation.
Merge branch 'master' of arcade
Fixed constructor definition generation.
Started a TypeScript port of the JavaScript port of SmashBlox.
Fixed getCurrentSwatch not working
Fading tilemap is drawn at the end of BaseStage render so it can be rendered over attracts demo
Fading in and out of stages, port complete
Fix for exception when no documentation output path is specified.
Merge branch 'master' of arcade
[ultimate_soldier] supports Reset
Added global declaration generation.
Half way there to getting static member declarations generating properly.
Finished fixing static declaration generation.
Discovered that TypeScript has a `static` modifier.
[SmashBloxTS] Translated Main.ts and BaseStage.ts
[ultimate_soldier] tweaked feedback when throwing gun
Merge branch 'master' of github.com:Facepunch/arcade
[SmashBloxTS] Translated AttractStage.ts
[ultimate_soldier] hide aimer while player dead