1,415 Commits over 122 Days - 0.48cph!
Experimental realtime screen reflections for cabinet details.
Added a bit of bloom, raised cabinets so their feet are exposed.
tweaked SingleGameTest settings
[ultimate_soldier] starting on walls
[ultimate_soldier] refactored depth handling
[ultimate_soldier] multiculturalism
Added uniformly curved screen overlay mesh.
Reflection probes, smoother screen model, image effects tweak.
Fixed SingleGameTest's screen.
Added "pan" argument to audio playing methods to simulate locational sounds.
Audio source creation location is now modifiable in-editor.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Cleaned up shaders a bit.
Re-implemented cabinet screen anti-aliasing.
Corrected game aspect ratios, CRT shader is now additive.
Fixed cursor controls being misaligned.
Updated network cabinet prefab to use the new cabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
Helper quads are no longer rendered.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added controls to the LegacyCabinet prefab.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] bullet impact velocity
Included SingleGameTest changes omitted from previous commit.
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
[ultimate_soldier] bodies sometimes bleed a bit
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun kickback force
Merge branch 'master' of arcade
Snapping wall placement to 90 or 45 degree angles only
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
[ultimate_soldier] bullets can land on soldiers bodies
[ultimate_soldier] tweaks
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade
Experimenting with floor tile and wall meshing for room editor.
[ultimate_soldier] enemies pause before firing
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemies shoot, bunch of tweaks
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
[ultimate_soldier] enemy death anim
[ultimate_soldier] muzzle flashes
hide cursor while in a game
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
[ultimate_soldier] bullet holes