brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Experimental realtime screen reflections for cabinet details.
11 Years Ago
Added a bit of bloom, raised cabinets so their feet are exposed.
11 Years Ago
tweaked SingleGameTest settings
11 Years Ago
[ultimate_soldier] starting on walls
11 Years Ago
[ultimate_soldier] refactored depth handling
11 Years Ago
[ultimate_soldier] multiculturalism
11 Years Ago
Added uniformly curved screen overlay mesh.
11 Years Ago
Reflection probes, smoother screen model, image effects tweak.
11 Years Ago
Fixed SingleGameTest's screen.
11 Years Ago
Added "pan" argument to audio playing methods to simulate locational sounds.
11 Years Ago
Audio source creation location is now modifiable in-editor.
11 Years Ago
Fixed cabinet audio sources being 2D after the switch to Unity 5.
11 Years Ago
Cleaned up shaders a bit.
11 Years Ago
Re-implemented cabinet screen anti-aliasing.
11 Years Ago
Corrected game aspect ratios, CRT shader is now additive.
11 Years Ago
Fixed cursor controls being misaligned.
11 Years Ago
Updated network cabinet prefab to use the new cabinet prefab.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Helper quads are no longer rendered.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Unignored .obj files.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Added controls to the LegacyCabinet prefab.
11 Years Ago
Fixed up GameTest.unity
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] bullet impact velocity
11 Years Ago
Included SingleGameTest changes omitted from previous commit.
11 Years Ago
Added @peturfp's cabinet model, basics of the game display is working but aspect ratio will need to be corrected.
11 Years Ago
[ultimate_soldier] bodies sometimes bleed a bit
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] gun kickback force
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Snapping wall placement to 90 or 45 degree angles only
11 Years Ago
[ultimate_soldier] gunshot debris, bulletholes on soldiers, shots can hit bodies
11 Years Ago
[ultimate_soldier] bullets can land on soldiers bodies
11 Years Ago
[ultimate_soldier] tweaks
11 Years Ago
[ultimate_soldier] blood
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Experimenting with floor tile and wall meshing for room editor.
11 Years Ago
[ultimate_soldier] enemies pause before firing
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] enemies shoot, bunch of tweaks
11 Years Ago
added Mathf.Lerp
11 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
11 Years Ago
[ultimate_soldier] enemy death anim
11 Years Ago
[ultimate_soldier] muzzle flashes
11 Years Ago
hide cursor while in a game
11 Years Ago
[ultimate_soldier] tweaked aimer, and it renders on top of everything now
11 Years Ago
[ultimate_soldier] bullet holes