brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] shooting affects aim
11 Years Ago
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] cant hit yourself while firing
11 Years Ago
JavaScript source code for scripted games is now compressed when packaged.
11 Years Ago
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
added 64 bit steam_api
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Finished implementing constructor bindings generation.
11 Years Ago
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Started work on constructor bindings generation, partially complete.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] gun class
11 Years Ago
Static member binding definition files are now named X.Static.cs
11 Years Ago
[ultimate_soldier] moved gunshot handling from Player to GameStage
11 Years Ago
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
11 Years Ago
Fixed the LegacyCabinet prefab.
11 Years Ago
Updated Unity scripts, commented out chatbox related stuff temporarily.
11 Years Ago
Reverted to old Unity5 specific bolt binaries.
11 Years Ago
Fixed a warning in UnityAudioProvider.cs
11 Years Ago
Merge branch 'master' of arcade into Unity5
11 Years Ago
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
11 Years Ago
Fixed premake5.lua looking for Unity binaries in the wrong location.
11 Years Ago
Fixed premake5.lua to include Unity binary location resolution.
11 Years Ago
Merge branch 'master' of arcade into Unity5 Conflicts: Unity/Assets/Prefabs/LegacyCabinet.prefab Unity/Assets/Scenes/GameTest.unity Unity/Assets/Scenes/Test.unity Unity/Assets/Scripts/ClickToPlayTest.cs Unity/Assets/Scripts/Events/PlayerJoinRequest.asset Unity/Assets/Scripts/GameManager.cs Unity/Assets/Scripts/Networking/SharedCallbacks.cs Unity/Assets/bolt/assemblies/bolt.dll Unity/Assets/bolt/assemblies/bolt.dll.mdb Unity/Assets/bolt/assemblies/editor/bolt.editor.dll Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb Unity/Assets/bolt/assemblies/udpkit/udpkit.dll Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb Unity/Assets/bolt/scenes/BoltDebugScene.unity premake5.lua
11 Years Ago
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
11 Years Ago
[ultimate_soldier] enemies can get shot in the head
11 Years Ago
[ultimate_soldier] enemies that walk around
11 Years Ago
ESC leaves cabinets now, instead of clicking outside screen
11 Years Ago
made a new scene for testing a single game in peace and quiet
11 Years Ago
changed camera zoom distance when focusing game
11 Years Ago
Revamped the cabinet test scene.
11 Years Ago
Clamped cursor positions.
11 Years Ago
[ultimate_soldier] mouse aiming
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Added Controls.CursorPosition for convenience.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
merge
11 Years Ago
SmashBlox paddle now has a limited movement speed.
11 Years Ago
[ultimate_soldier] merged, cleaned up
11 Years Ago
Added left and right click as alternate binds for A and B respectively.
11 Years Ago
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
11 Years Ago
Refactored Controls, started work on a cursor axis.
11 Years Ago
Exposed Vector2f binary operators.
11 Years Ago
Ensured Animation.Frame will never be less than 0.
11 Years Ago
Replaced Vector2f.Magnitude() references with Vector2f.Length.
11 Years Ago
Fixed line drawing using degrees when radians are expected.