1,415 Commits over 122 Days - 0.48cph!
[ultimate_soldier] randomized gun throw strength a bit
emulator increases game screen size when graph is hidden
Merge branch 'master' of github.com:Facepunch/arcade
[SmashBloxTS] Translated Ball.ts
Merge branch 'master' of arcade
Minor correction to the docs.
[SmashBloxTS] Translated Paddle.ts
[SmashBloxTS] Translated BlockGrid.ts
[SmashBloxTS] Translated GameStage.ts
[SmashBloxTS] Translated EnterScoreStage.ts, experimenting with pseudo-coroutines.
[SmashBloxTS] Translated HighscoreStage.ts
[SmashBloxTS] Game now compiles successfully with tsc.
Changed file reference annotation to TypeScript style.
Added rule to ignore compiled js from a TypeScript project to .gitignore
GameAPI constructors and static definitions are now within modules.
SmashBloxTS isn't quite working yet.
Completed all documentation.
Added back bindings for Update/Render for Entity and Stage and gave them descriptions
TypeScript is getting dangerously close to working.
[SmashBloxTS] AttractStage now works!
Removed SetBindingInstance binding.
[SmashBloxTS] Most of GameStage is now working.
[SmashBloxTS] Port complete.
[SmashBloxTS] Fixed formatting.
[SmashBloxTS] Refactored to make more use of coroutines.
Preparing to add SmashBloxTS submodule.
Added SmashBloxTS submodule.
Preparing to make TypeScript a submodule.
Added TypeScript submodule.
Updated TypeScript submodule.
[ultimate_soldier] soldiers drop gun when hit with gun
[ultimate_soldier] getting hit with a gun stuns soldier
[ultimate_soldier] slightly fixed guns being thrown through walls, but not really
[ultimate_soldier] thrown gun sometimes lets off a round when it hits a wall
[ultimate_soldier] fixed enemy not pathfinding after being stunned
Now using MaterialPropertyBlock.SetX() rather than AddX()
Added a NetworkedArray class to be used for custom palettes and dynamic textures.
Implemented methods to send and receive changes to any networked arrays in a game instance.
Removed Games/MasterCaster.
Added new toolbar buttons
Added toolbar toggle with LED
Anchored buttons to top of toolbar
Premake script now generates TypeScript project files (currently VS2013 only).
Merge branch 'master' of arcade
Toolbar is now just a panel on a full screen canvas, easier to work with.