1,415 Commits over 122 Days - 0.48cph!
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] shooting affects aim
Fixed Steamworks Callback dispatcher working incorrectly in 64 bit builds.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] cant hit yourself while firing
JavaScript source code for scripted games is now compressed when packaged.
Entities will now automatically generate bounds when sprites are added / removed unless LocalBounds has been set manually.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Finished implementing constructor bindings generation.
Updated Bolt to latest version and compiled for 5.0. Updated to latest steamworks.net version.
Merge branch 'master' of arcade
Started work on constructor bindings generation, partially complete.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] gun class
Static member binding definition files are now named X.Static.cs
[ultimate_soldier] moved gunshot handling from Player to GameStage
The premake script will now store the Unity 5 install location in unitypath.txt, and will automatically detect if gmcs.exe needs copying.
Fixed the LegacyCabinet prefab.
Updated Unity scripts, commented out chatbox related stuff temporarily.
Reverted to old Unity5 specific bolt binaries.
Fixed a warning in UnityAudioProvider.cs
Merge branch 'master' of arcade into Unity5
Included Diogo's fixed BudgetBoySprite.shader that splits a matrix varying into component vectors.
Fixed premake5.lua looking for Unity binaries in the wrong location.
Fixed premake5.lua to include Unity binary location resolution.
Merge branch 'master' of arcade into Unity5
Conflicts:
Unity/Assets/Prefabs/LegacyCabinet.prefab
Unity/Assets/Scenes/GameTest.unity
Unity/Assets/Scenes/Test.unity
Unity/Assets/Scripts/ClickToPlayTest.cs
Unity/Assets/Scripts/Events/PlayerJoinRequest.asset
Unity/Assets/Scripts/GameManager.cs
Unity/Assets/Scripts/Networking/SharedCallbacks.cs
Unity/Assets/bolt/assemblies/bolt.dll
Unity/Assets/bolt/assemblies/bolt.dll.mdb
Unity/Assets/bolt/assemblies/editor/bolt.editor.dll
Unity/Assets/bolt/assemblies/editor/bolt.editor.dll.mdb
Unity/Assets/bolt/assemblies/udpkit/udpkit.dll
Unity/Assets/bolt/assemblies/udpkit/udpkit.dll.mdb
Unity/Assets/bolt/scenes/BoltDebugScene.unity
premake5.lua
[ultimate_soldier] dynamic gunshots, gunshots stopped on hit
[ultimate_soldier] enemies can get shot in the head
[ultimate_soldier] enemies that walk around
ESC leaves cabinets now, instead of clicking outside screen
made a new scene for testing a single game in peace and quiet
changed camera zoom distance when focusing game
Revamped the cabinet test scene.
Clamped cursor positions.
[ultimate_soldier] mouse aiming
Merge branch 'master' of arcade
Added Controls.CursorPosition for convenience.
Merge branch 'master' of github.com:Facepunch/arcade
SmashBlox paddle now has a limited movement speed.
[ultimate_soldier] merged, cleaned up
Added left and right click as alternate binds for A and B respectively.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Refactored Controls, started work on a cursor axis.
Exposed Vector2f binary operators.
Ensured Animation.Frame will never be less than 0.
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Fixed line drawing using degrees when radians are expected.