1,415 Commits over 122 Days - 0.48cph!
[ultimate_soldier] think i fixed the AI pathfinding issues
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] guns sometimes smoke when shooting a bullet
[ultimate_soldier] player can melee by attacking without a gun
Possible fix for C# game response files not being rebuilt.
[smash_blox] Updated demo to reflect new graphics stream format.
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
[mazing] Switched pathfinding to use Tools.AStar.
[ultimate_soldier] improved the knife
Merge branch 'master' of github.com:Facepunch/arcade
Fixed primitives not being correctly coloured.
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
Fixed keyboard button presses being ignored when the cursor was out of bounds.
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
[mazing] Tweaked player fade colours.
Fixed demo playback for reals.
[ultimate_soldier] tweaked blood colour
Merge branch 'master' of github.com:Facepunch/arcade
Completely fixed line clipping.
Completely fixed paused screens.
Fixed bandwidth graph being partly hidden by the toolbar.
Added a label displaying the current graphics bandwidth to supplement the graph.
Added a volume control dial.
Volume dial now moves smoothly.
[mazing] Reduced attract stage bandwidth usage.
[mazing] Fixed demos after sprite atlas update.
Added a hidden corruption dial.
[ultimate_soldier] players energy slightly affects weapon sway
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
[ultimate_soldier] AI soldiers know how to knife attack
[ultimate_soldier] AI soldiers only pick up guns they can see
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
[mazing] Fixed demo files having spaces in their names.
Merge branch 'master' of arcade
Fixed volume and corruption dials having invalid scripts.
[ultimate_soldier] refactored gun colouring a bit
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Volume dial value is now remembered using PlayerPrefs.
Merge branch 'master' of github.com:Facepunch/arcade
Fixed primitive colours being off.
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
Bandwidth graph is now toggleable again.
Fixed volume dial rollover text.
[ultimate_soldier] double tap direction to dash