brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Added all of the variables to Mazing Player state Save/Load
11 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
11 Years Ago
Apparently Jurassic is fixed to work with Mono now.
11 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
11 Years Ago
Updated .gitignore
11 Years Ago
Added Jurassic source.
11 Years Ago
Fixed unreliability of paused games.
11 Years Ago
Fix for assemblies not being resolved within unity.
11 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
11 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
11 Years Ago
Added ResourceLibrary project
11 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
11 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
11 Years Ago
Updated Bolt to latest version. Fixes highscore syncing without editing source.
11 Years Ago
Update CabinetScreen.cs
11 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
11 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
11 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[memory_dungeon] card flip anim scissoring
11 Years Ago
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
11 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
11 Years Ago
Almost ready to start testing JS.
11 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Tweaked SmashBlox countdown animation.
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
11 Years Ago
Some refactoring to prepare for scripted games.
11 Years Ago
Added countdown display to SmashBlox when paused.
11 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
11 Years Ago
Replaced ClearScript with Jurassic.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Tweaked CRT pixel brightness when fully zoomed in.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Added a higher resolution CRT pixel image.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Added CRT pixel effect to the cabinet screen shader.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Fixed screens in edit mode.
11 Years Ago
Merge branch 'js-scripting' of arcade
11 Years Ago
Fixed screens going black after refocusing.
11 Years Ago
[memory_dungeon] shuffled cards
11 Years Ago
Updated scene to stop strange NullReferenceExceptions in Bolt.
11 Years Ago
Fixed multiplayer test cabinet prefabs.
11 Years Ago
Added Debug configuration, fixed major performance issue.
11 Years Ago
Fixed rendering.
11 Years Ago
Fixed NullReferenceException in ControlsBase.