brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Updated module
11 Years Ago
[ultimate_soldier] think i fixed the AI pathfinding issues
11 Years Ago
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
11 Years Ago
[ultimate_soldier] guns sometimes smoke when shooting a bullet
11 Years Ago
[ultimate_soldier] player can melee by attacking without a gun
11 Years Ago
Possible fix for C# game response files not being rebuilt.
11 Years Ago
Fixed pause screens.
11 Years Ago
[smash_blox] Updated demo to reflect new graphics stream format.
11 Years Ago
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
11 Years Ago
[mazing] Switched pathfinding to use Tools.AStar.
11 Years Ago
[ultimate_soldier] improved the knife
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Fixed primitives not being correctly coloured.
11 Years Ago
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
11 Years Ago
Fixed keyboard button presses being ignored when the cursor was out of bounds.
11 Years Ago
[mazing] Player now smoothly fades from red to yellow to green after vaulting.
11 Years Ago
[mazing] Tweaked player fade colours.
11 Years Ago
Fixed demo playback for reals.
11 Years Ago
[ultimate_soldier] tweaked blood colour
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Completely fixed line clipping.
11 Years Ago
Completely fixed paused screens.
11 Years Ago
Fixed bandwidth graph being partly hidden by the toolbar.
11 Years Ago
Added a label displaying the current graphics bandwidth to supplement the graph.
11 Years Ago
Added a volume control dial.
11 Years Ago
Replaced dial image.
11 Years Ago
Volume dial now moves smoothly.
11 Years Ago
[mazing] Reduced attract stage bandwidth usage.
11 Years Ago
[mazing] Fixed demos after sprite atlas update.
11 Years Ago
Added a hidden corruption dial.
11 Years Ago
[ultimate_soldier] players energy slightly affects weapon sway
11 Years Ago
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
11 Years Ago
[ultimate_soldier] AI soldiers know how to knife attack
11 Years Ago
[ultimate_soldier] AI soldiers only pick up guns they can see
11 Years Ago
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
11 Years Ago
[mazing] Fixed demo files having spaces in their names.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Fixed volume and corruption dials having invalid scripts.
11 Years Ago
Added dial icons.
11 Years Ago
[ultimate_soldier] refactored gun colouring a bit
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Dials now use a prefab.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Volume dial value is now remembered using PlayerPrefs.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Fixed primitive colours being off.
11 Years Ago
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
11 Years Ago
Bandwidth graph is now toggleable again.
11 Years Ago
Fixed volume dial rollover text.
11 Years Ago
[ultimate_soldier] double tap direction to dash