1,415 Commits over 122 Days - 0.48cph!
Added all of the variables to Mazing Player state Save/Load
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
Apparently Jurassic is fixed to work with Mono now.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Fixed unreliability of paused games.
Fix for assemblies not being resolved within unity.
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
Refactored game packaging / loading to resolve assemblies automatically.
Added ResourceLibrary project
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
Updated Bolt to latest version. Fixes highscore syncing without editing source.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
Updated premake5.lua to generate packaging scripts for JS games.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else.
Fixed SmashBlox demo.
Merge branch 'master' of github.com:Facepunch/arcade
[memory_dungeon] card flip anim scissoring
Proxy cabinets pause their game when control is lost, this allows everyone to have their game reset if no one resumes control when the time runs out.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
Almost ready to start testing JS.
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
Merge branch 'master' of arcade into js-scripting
Tweaked SmashBlox countdown animation.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Some refactoring to prepare for scripted games.
Added countdown display to SmashBlox when paused.
[memory_dungeon] starting some refactoring, starting scissoring
Replaced ClearScript with Jurassic.
Merge branch 'master' of github.com:Facepunch/arcade
Tweaked CRT pixel brightness when fully zoomed in.
Merge branch 'master' of github.com:Facepunch/arcade
Added a higher resolution CRT pixel image.
Merge branch 'master' of github.com:Facepunch/arcade
Added CRT pixel effect to the cabinet screen shader.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade into js-scripting
Fixed screens in edit mode.
Merge branch 'js-scripting' of arcade
Fixed screens going black after refocusing.
[memory_dungeon] shuffled cards
Updated scene to stop strange NullReferenceExceptions in Bolt.
Fixed multiplayer test cabinet prefabs.
Added Debug configuration, fixed major performance issue.
Fixed NullReferenceException in ControlsBase.