brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
Started work on cleaning up building on Unix.
11 Years Ago
Some additional coroutine utility classes and methods.
11 Years Ago
added newline support to text
11 Years Ago
Fixed StartLocallyControlling using null controller entity
11 Years Ago
updated .gitignore
11 Years Ago
removed more bolt user files
11 Years Ago
removed bolt user dll
11 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.dll
11 Years Ago
forgot to load game state on the server cabinet before broadcasting it to everyone else
11 Years Ago
GameCabinet.IsLocallyControlled is now no longer publicly settable, and StartLocallyControlling(camera) / StopLocallyControlling() must be used.
11 Years Ago
Changed game control events to use 2 events for playing and leaving, changed them to global events so they can be reliable.
11 Years Ago
updated bolt to latest version to make use of connection request token.
11 Years Ago
fixed local voice chat loopback messing up when running server and client instances. voice recording is stopped and started when pressing push to talk instead of always recording and only broadcasting when wanting to talk.
11 Years Ago
fixed games appearing to have 2 current stages when loading a state passed from another player
11 Years Ago
Fixed EnterScoreStage state saving. Highscore initials were being saved when there was no highscore.
11 Years Ago
Started experimental game state passing when a player stops playing a game, everyone gets sent the current state of the game. SmashBlox has a strange bug that will cause the game to have 2 stages on top of each other when it loads the received game state?
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Fixed voice chat not marking players as active.
11 Years Ago
[memory_dungeon] refactoring
11 Years Ago
color tweak
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[memory_dungeon] card types and matching
11 Years Ago
Changed server highscore saving to save a file per game using the serialized highscore data.
11 Years Ago
Possible fix for duplicate highscores being logged.
11 Years Ago
Added game state saving / loading to SmashBlox, untested.
11 Years Ago
Removed Test game.
11 Years Ago
Games now pause when control is lost, and reset after 10 seconds.
11 Years Ago
Started work on games pausing when control ends.
11 Years Ago
Entity.OnUpdate() now automatically advances any animations used by sprites within the entity.
11 Years Ago
Added a Coroutine class to encapsulate started coroutines, with Suspend() and Resume() methods.
11 Years Ago
[memory_dungeon] hunger bar, new cursor
11 Years Ago
Fixed new primitive rendering methods not throwing an exception when used outside of OnRender()
11 Years Ago
Implemented Graphics.FillRect
11 Years Ago
Latest GameAPI.dll and fixed drawing lines of thickness > 1.
11 Years Ago
Fixed line drawing.
11 Years Ago
Implemented Graphics.RenderLinesFromStream
11 Years Ago
Some extra effects added to SmashBlox.
11 Years Ago
Added particles to SmashBlox to test Graphics.DrawPoints
11 Years Ago
Implemented Graphics.RenderPointsFromStream
11 Years Ago
Implemented Graphics.FillRect
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Implemented Graphics.DrawLine(s)
11 Years Ago
Added server side saving of highscores to file. Game machines are sent the servers current highscore state on init. HighscoreSubmitted event now sets the highscore for all game machines of the same game type.
11 Years Ago
Implemented Graphics.DrawPoint(s)
11 Years Ago
Split BudgetBoy.Graphics into several files.
11 Years Ago
Started work on adding methods to render various primitives.
11 Years Ago
[memory_dungeon] color tweak
11 Years Ago
[memory_dungeon] not much, just card flipping
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Removed a debug line.