brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
[ultimate_soldier] movement and some aiming
11 Years Ago
added NumFrames getter to Animation
11 Years Ago
made Animation _progress a public property
11 Years Ago
added Magnitude method to Vector2f
11 Years Ago
implemented a set for Animation.Frame
11 Years Ago
Replaced TestJS with SmashBloxJS
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Added the ability to reference other JS source files that must be evaluated prior to the current one using hints: //! require "source1.js" "somedir/source2.js" "../etc.js"
11 Years Ago
Added overloaded operator bindings generation for structs.
11 Years Ago
Exposed some more members of types in the API.
11 Years Ago
Fixed ObjectInstance.PopulateFunctions() ignoring inherited members.
11 Years Ago
Valid resource type names now have automatically created alias variables.
11 Years Ago
Added an OnReceiveBindingInstance() virtual method to Bindable, and made Bindable to ObjectInstance translation automatic.
11 Years Ago
Added bindings for resource loading, started work on a JS port of SmashBlox.
11 Years Ago
[memory_dungeon] message box tweaks
11 Years Ago
[memory_dungeon] cursor shows # of remaining moves in the turn
11 Years Ago
[memory_dungeon] player turn timing re-structured
11 Years Ago
[memory_dungeon] damage floaters
11 Years Ago
Replaced Mathf.Max(int, int) with Math.Max.
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI/Mathf.cs
11 Years Ago
Nasty fix for nasty fix.
11 Years Ago
Reordered precedence when detecting the core language used by a game.
11 Years Ago
Nasty fix for TestJS not building when using make.
11 Years Ago
Fixed case where makefiles would grow exponentially.
11 Years Ago
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
11 Years Ago
Fixed JS stage creation.
11 Years Ago
Started testing JS stage creation.
11 Years Ago
Exposed Stage and Entity to bindings generation.
11 Years Ago
Fixed void returning method generation and proxy array parameters.
11 Years Ago
Auto generated files are now not overwritten if no update is required.
11 Years Ago
Added struct conversion generation.
11 Years Ago
Created SteamServerAuth class to handle connections that are waiting to be authed by Steam. Drops the connection when timed out or failed auth.
11 Years Ago
Added struct binding generation.
11 Years Ago
Server uses auth tickets sent from clients.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade the commit.
11 Years Ago
Updated Bolt and Steamworks to latest versions. Testing Steam authing to see if it works before I implement it for reals.
11 Years Ago
[memory_dungeon] more combat, enemy and weapon hp and death
11 Years Ago
added int versions of Min and Max to Mathf
11 Years Ago
Added controls bindings.
11 Years Ago
Fixed another bug with proxy method generation.
11 Years Ago
Fixed proxy method generation.
11 Years Ago
Fixed root game object not being set correctly.
11 Years Ago
Proxy class generation can now include inheritance.
11 Years Ago
Other proxy types are now used for members in generated proxy type definitions.
11 Years Ago
Implemented basic Bindable proxy instance class generation.
11 Years Ago
Reverted some code that was mistakenly staged.
11 Years Ago
About to implement Bindable proxy generation.
11 Years Ago
Refactored the JS game instantiation process.
11 Years Ago
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
11 Years Ago
Project files are no longer amended if no changes are necessary.