1,415 Commits over 122 Days - 0.48cph!
Merge branch 'master' of github.com:Facepunch/arcade
Split Unity project into Game and DevKit.
Merge branch 'master' of arcade
Now forcing text assets in the DevKit.
Added Rob's icon and splash image to the DevKit.
[ultimate_soldier] Started adding sounds, although volume and pitch is being ignored by unity.
[ultimate_soldier] Added knifing sound.
Added Stage.GetPanValue(pos)
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
[ultimate_soldier] switched sfx
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
[ultimate_soldier] switched knife sfx
[ultimate_soldier] guns can have different rotations peeds
[ultimate_soldier] added desert eagle and GunManager
[ultimate_soldier] added shotgun
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
[ultimate_soldier] shotgun shell casing
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
[ultimate_soldier] new shotgun aimer
[ultimate_soldier] new knife aimer
Fixed DevKit audio panning.
[ultimate_soldier] new desert eagle aimer
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] centered sfx panning
[ultimate_soldier] made shotgun sfx less deafening
[ultimate_soldier] sfx panning relative to player
Started work on a console panel.
[ultimate_soldier] added sawedoff shotgun
Merge branch 'master' of github.com:Facepunch/arcade
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
Added GameAPI.Debug.Error(format, ...args).
Added console toggle button.
Fixed default BudgetBoy paused screen to be centred.
Game list is now scrollable for when there's lots of games.
Completed console for DevKit. Fixed text popups being visible on awake.
Added console toggle key bind, probably better as a key bind anyway so it can be changed. Removed some unused keybinds.
input manager didn't commit correctly
Fixed reset button, not sure how this even broke.
[ultimate_soldier] improved the way the AI aims
[ultimate_soldier] improved the way AI pick up guns
[ultimate_soldier] gun weight affects movespeed
Game list extends the full screen height
[ultimate_soldier] started working on civilians
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldiers] civilians move around too fast
Moved UI related scripts from GameAPI.Unity to Assets.
Set ConsolePanel.MaxRows back to 20.
Merge branch 'master' of arcade
[ultimate_soldier] Tweaked level generation to ensure there are no dead ends.