1,415 Commits over 122 Days - 0.48cph!
[ultimate_soldier] AI soldiers aim in the direction they are moving
[ultimate_soldier] player cant leave mission through entrance
[ultimate_soldier] intermission stage has a shop
[ultimate_soldier] fixed appearance of entrances
Builds directory is now removed when a build starts.
Merge branch 'master' of arcade
[ultimate_soldier] fixed a crash for very small levels
Reduced standalone zip compression level to compare build times.
Added unix standalone builds.
Fixed Builds directory not being removed.
[ultimate_soldier] some mission progression stuff
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
[ultimate_soldier] guns wont shoot when throwing them into buttons
SetLayer checks to see if renderable exists
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade
[ultimate_soldier] a bit of fading, janky though
[ultimate_soldier] floater text when saving civilian
[ultimate_soldier] AI pick up the best closest gun they can see, instead of just the closest
[ultimate_soldier] player spawns in center of shop room
[ultimate_soldier] diff colored walls
[ultimate_soldier] cam shake when shooting
[ultimate_soldier] starts with title screen again
[ultimate_soldier] more sfx
Added a couple of convenient scripts to call premake5.
Fixed a possible exception when removing entities.
Graph is now coloured again.
Fucked with player and quality settings for the BBDK.
[ultimate_soldier] fixed civilian not loading base class sounds
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] fixed some money stuff
Added Build.WebPlayer() method.
Standalone build packaging is now performed elsewhere.
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
Merge branch 'master' of github.com:Facepunch/arcade
Attempting to remove a renderable from a stage it is not added to now just silently fails.
Merge branch 'master' of arcade
Minor fix that allows games to be packaged
Merge branch 'master' into deploy
Fix for copying console lines to clipboard.
Merge branch 'master' of arcade
Merge branch 'deploy' of arcade
Game packages can now be loaded from files in the `Games` directory.
Merge branch 'master' into deploy
Now using Pngcs for image loading, indexed png files are now supported.
Merge branch 'master' into deploy
Fixed loading JS games chosen in the editor.
Merge branch 'master' into deploy
Games can now be loaded from directories without a Resource subdirectory.
Some refactoring to prepare for allowing C# scripting.