brancharcade/ovrcancel

1,415 Commits over 122 Days - 0.48cph!

11 Years Ago
commented out a debug
11 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
11 Years Ago
[mazing] high scores
11 Years Ago
Renamed default.unity to GameTest.unity
11 Years Ago
Added transitions to SmashBlox, and some convenience methods for coroutines.
11 Years Ago
Recorded a non-corrupted SmashBlox demo.
11 Years Ago
Finished highscore entry for SmashBlox, and added a few helper properties to Axis controls.
11 Years Ago
Some improvements to sprite atlas packing, and started work on score entry stage for SmashBlox.
11 Years Ago
Made Entity.AddSprite / Entity.RemoveSprite generic, added high score display to SmashBlox.
11 Years Ago
Games can now be packaged by building their project in visual studio, and games can specify a list of initial highscores.
11 Years Ago
Implemented GameBase.SaveState and GameBase.LoadState.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Started work on game state serialization so that control may be passed between players.
11 Years Ago
Added a way to calculate voice speaker amplitude, can be used to animate the mouth of an avatar. Animated the speaker icon to display voice amplitude. Added push to talk for voice chat. Server no longer spawns their own player, it had too many problems. It's now just a static camera.
11 Years Ago
Completed P2P voice chat, needs testing in multiplayer to make sure it works. Also added experimental shoutcast radio streaming.
11 Years Ago
Demo playback volume can now be specified.
11 Years Ago
Demos can now record sound playback events.
11 Years Ago
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
11 Years Ago
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
11 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
11 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
11 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
11 Years Ago
Highscore broadcasting event is now triggered when a new highscore is submitted.
11 Years Ago
Added highscore registering and transmission interfaces.
11 Years Ago
Added a Highscore class.
11 Years Ago
Replaced SmashBlox's demo.
11 Years Ago
Fixed a bug related to getting the UVs of a non-square sprite that had somehow gone unnoticed.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Packed sprite atlas sizes can now be non-square, with the smallest power of 2 dimensions possible.
11 Years Ago
players no longer collide with other players refactored some code to make it a bit easier to read
11 Years Ago
Switched mario for mazing.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Partial implementation of attract stage for the Breakout clone, having some UV issues.
11 Years Ago
added main menu back added 2 extra cabinet prefabs for the other games player name in the main menu is sent to the server
11 Years Ago
Added an ExportSpriteAtlas toggle to GameCabinet.
11 Years Ago
Added sounds to the Breakout clone.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Basic rules implemented in the Breakout clone.
11 Years Ago
Server now releases control of cabinet when the player controlling it leaves. Experimenting with Resizer and Dragger UI controls. Started simple main menu mockup.
11 Years Ago
Updated default scene.
11 Years Ago
Started a basic breakout clone.
11 Years Ago
Added Entity.GetSpriteOffset / Entity.SetSpriteOffset
11 Years Ago
Removed unused model mockup.
11 Years Ago
Added non-corrupted demos.
11 Years Ago
Merge branch 'master' of arcade
11 Years Ago
Tweaked sprite atlas generation algorithm to prioritize packing textures near the UV origin.
11 Years Ago
player wont refresh anim after death
11 Years Ago
Recorded a couple of uncorrupted Mazing demos.