3,393 Commits over 273 Days - 0.52cph!
Updated premake5 script to automatically detect platforms.
Updated premake5 script to automatically detect platforms.
Moved GameAPI.BudgetBoy (because why the hell not)
Moved GameAPI.BudgetBoy (because why the hell not)
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Split solution into groups.
Split solution into groups.
Fixed unreliable API assembly resolution.
Fixed unreliable API assembly resolution.
Added all of the variables to Mazing Player state Save/Load
Added all of the variables to Mazing Player state Save/Load
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
Apparently Jurassic is fixed to work with Mono now.
Apparently Jurassic is fixed to work with Mono now.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Fixed unreliability of paused games.
Fixed unreliability of paused games.
Fix for assemblies not being resolved within unity.
Fix for assemblies not being resolved within unity.
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
Refactored game packaging / loading to resolve assemblies automatically.
Refactored game packaging / loading to resolve assemblies automatically.
Added ResourceLibrary project
Added ResourceLibrary project
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
Updated Bolt to latest version. Fixes highscore syncing without editing source.
Updated Bolt to latest version. Fixes highscore syncing without editing source.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
Updated premake5.lua to generate packaging scripts for JS games.
Updated premake5.lua to generate packaging scripts for JS games.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else.
Fixed SmashBlox demo.
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else.
Fixed SmashBlox demo.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade