repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

10 Years Ago
Updated premake5 script to automatically detect platforms.
10 Years Ago
Updated premake5 script to automatically detect platforms.
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Split solution into groups.
10 Years Ago
Split solution into groups.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Fixed unreliable API assembly resolution.
10 Years Ago
Added all of the variables to Mazing Player state Save/Load
10 Years Ago
Added all of the variables to Mazing Player state Save/Load
10 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
10 Years Ago
Started adding state saving and loading to Mazing. AttractStage and MenuStage done.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Apparently Jurassic is fixed to work with Mono now.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
10 Years Ago
Updated .gitignore
10 Years Ago
Updated .gitignore
10 Years Ago
Added Jurassic source.
10 Years Ago
Added Jurassic source.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fixed unreliability of paused games.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Fix for assemblies not being resolved within unity.
10 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
10 Years Ago
Leaving game sends the last frame data. Recompiled Bolt to increase event byte array limit from 256 to 800. Added missing icons.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
10 Years Ago
Added ResourceLibrary project
10 Years Ago
Added ResourceLibrary project
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
10 Years Ago
Updated Bolt to latest version. Fixes highscore syncing without editing source.
10 Years Ago
Updated Bolt to latest version. Fixes highscore syncing without editing source.
10 Years Ago
Update CabinetScreen.cs
10 Years Ago
Update CabinetScreen.cs
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
10 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
10 Years Ago
Transfer game state data is uploaded when the player requests to leave a game instead of when they locally lose control of the game. This is so the server can check they are currently controlling the game before broadcasting the state to everyone else. Fixed SmashBlox demo.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade